Author Topic: new map - StoneAge  (Read 2283 times)

Pimp

  • VM-68
  • Posts: 122
new map - StoneAge
« on: June 21, 2005, 03:40:11 AM »
here is my new map, i dont know what to tell, have a look: stoneage_b1.bsp


here few Screenshots:










jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map - StoneAge
« Reply #1 on: June 21, 2005, 11:41:28 AM »
Looks like your mapping skills are improving.  I can't look at the map at the moment, just the screenshots, but I do have a couple of suggestions:

1) Instead of having tons of piles of equipment, spawn people with the stuff you want everyone to have (Use "GiveGun" "GiveHopper" etc. in the info_player_deathmatch).
2) Not having played it, I can't really judge this yet, but it looks like the flag would be better placed below the platform.  If it's easily accessable up there, then never mind, but you should never have to climb a ladder or do trick jumps to get to the flag.

I'll take a look at it when I get home.

Eiii

  • Autococker
  • Posts: 4595
Re: new map - StoneAge
« Reply #2 on: June 21, 2005, 12:53:41 PM »
Wow. VERY nice flag placements... that makes camping just a tiny bit harder. I like this map a lot. How long did you spend on it?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map - StoneAge
« Reply #3 on: June 21, 2005, 05:32:15 PM »
Ahh, two flags.  I see.  And you used clip brushes around the ladder!  Excellent. ;D  We'll have to see how this plays.  I might put it up for testing tonight if you're interested.

Eiii

  • Autococker
  • Posts: 4595
Re: new map - StoneAge
« Reply #4 on: June 21, 2005, 06:49:12 PM »
I am quite ecstatic about the possibility of testing.

Pimp

  • VM-68
  • Posts: 122
Re: new map - StoneAge
« Reply #5 on: June 22, 2005, 03:29:37 AM »
thanks for ur accolade :D
i had about 3 hours for this map, but i dont really know, because i started it a few weeks before.
and the flag on the wood thing only brings u 1 point
I'm really interestet to test it with u, but im a litte swiss and when you are playing, im always sleeping
so u can test it and tell me what i can do better
for that i have made a ..._b1.bsp :D

Termin8oR

  • Autococker
  • Posts: 1023
Re: new map - StoneAge
« Reply #6 on: June 23, 2005, 11:52:34 AM »
Looks great, just the lighting should be a little darker for a better effect?

-Termin8oR

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map - StoneAge
« Reply #7 on: June 27, 2005, 02:50:44 PM »
It has a daytime sky, so I think the lighting is fine.

Due to other circumstances, I've been gone for a bit and haven't been able to get a test group together.  Perhaps tonight some people will be willing to test.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map - StoneAge
« Reply #8 on: October 15, 2005, 09:14:00 PM »
Pimp, if you're still around, we did test it.  It's a bit cramped -- probably wouldn't work well for more than a 2v2, but it's not bad.  There seems to be a spawn bug (on the red side, I think) where you spawn slightly in the ground, though.  Also, it should be recompiled with the new BSP pack and arghrad 3.00 so the lighting looks better.