Author Topic: New Map: SiKaNa-PaInT  (Read 3537 times)

vojtaso

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New Map: SiKaNa-PaInT
« on: January 04, 2008, 11:21:08 AM »
This is my 3rd map. There's some sreens:
This is mid low:

This is the low "dark" way to flag:

This is flag place:

This is the room with base and flag:

This is  high way to flag with waves:

And last one is mid heigh:

Sonny

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Re: New Map: SiKaNa-PaInT
« Reply #1 on: January 04, 2008, 11:23:01 AM »
Looks not bad..

for the screens:
cl_drawhud 0
hand 2

DrRickDaglessMD

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Re: New Map: SiKaNa-PaInT
« Reply #2 on: January 04, 2008, 11:44:34 AM »
hmm,

a) whats the point of this post without a download,
b) the map is unlit, and hasn't actually got any lights in it seemingly.

Make sure to read all the map making guidelines, and start here: http://dplogin.com/forums/index.php?topic=3031.0

- Dagless M.D

Eiii

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Re: New Map: SiKaNa-PaInT
« Reply #3 on: January 04, 2008, 11:51:31 AM »
Why is this map not lit? You really shouldn't release a map unless it's lit, and VIS'd.

marth

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Re: New Map: SiKaNa-PaInT
« Reply #4 on: January 04, 2008, 02:36:06 PM »
Why is this map not lit? You really shouldn't release a map unless it's lit, and VIS'd.
whats interesting is that he didnt really realease it, just shown screenies xP

Eiii

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Re: New Map: SiKaNa-PaInT
« Reply #5 on: January 04, 2008, 05:00:57 PM »
That doesn't mean he shouldn't release a map without lighting it. ;)

marth

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Re: New Map: SiKaNa-PaInT
« Reply #6 on: January 05, 2008, 12:31:27 AM »
true,  lol

T3RR0R15T

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Re: New Map: SiKaNa-PaInT
« Reply #7 on: January 05, 2008, 11:36:16 AM »
u can test it on the otb-servers:

newmap beta/sikanapaint_b1

bitmate

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Re: New Map: SiKaNa-PaInT
« Reply #8 on: January 05, 2008, 03:20:59 PM »
Lots of brick / metal textures ;-)

Chef-Killer

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Re: New Map: SiKaNa-PaInT
« Reply #9 on: January 05, 2008, 06:17:15 PM »
Maybe you should do a better lighting :D

jitspoe

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Re: New Map: SiKaNa-PaInT
« Reply #10 on: January 05, 2008, 07:07:17 PM »
You should probably start simple and make some test maps learn some basic lighting and texturing techniques before trying to go all out.

FourthX

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Re: New Map: SiKaNa-PaInT
« Reply #11 on: January 10, 2008, 03:21:29 PM »
1. Looks like a good start except for the brick texture overload
2. I like the arches/portcullis
3. It looks about 25% done to me.

FtX

PS: Don't give up and don't jump the gun, be hard on yourself and look at good maps for both DP and other games. Obviously you can't do everything a modern game can do with DPs engine but you can aspire.

Magical-Tree

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Re: New Map: SiKaNa-PaInT
« Reply #12 on: January 10, 2008, 04:13:45 PM »
Thats pretty ugly man. Keep practising though, It looks like you've got some of the concepts right, now you need to work on the aesthetics. Try to use textures that compliment each other, rather than clashing horribly.



~MT
« Last Edit: January 10, 2008, 04:46:21 PM by Magical-Tree »

Fullmetal_Steeb

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Re: New Map: SiKaNa-PaInT
« Reply #13 on: January 10, 2008, 04:30:37 PM »
Well that's nice, MT. It doesn't look that bad, and if it was lit it would probably look better. Practice makes perfect better.