So i have decided to attempt to start modeling, but before i do anything, i figured i should know how to put the model in the map. Well i managed to get the bigleaf02.md2 into the game, and it looked good, so i thought i would try my own model, just a cube, and UV map it, so it says CUSO around it, and then i put it in the models folder, along with my texture, and it loads up into the game, but without the texture. what do i need to do to force the game to load the texture to the model.
A few facts about the model:
-its apparently small, it didnt seem small when i made it, but it seems about 1-2 units per side ( its a cube) when in game.
-its named cube.md2 and its texture is cube.bmp.
-i made it in wings 3d, exported as a 3ds max, imported to blender, then exported as .md2.
I put this in gen. development because it deals with modeling, uv mapping, and mapping (because it has to go in game).
Thank you for your time,
-Cusoman