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md2 Models
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Topic: md2 Models (Read 3231 times)
FreudDu31
Stingray
Posts: 89
md2 Models
«
on:
March 30, 2006, 03:54:22 AM »
How can I make my own model?
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Eiii
Autococker
Posts: 4595
Re: md2 Models
«
Reply #1 on:
March 30, 2006, 04:28:28 AM »
You shouldn't. I'm pretty sure it'd be concidered cheating.
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FreudDu31
Stingray
Posts: 89
Re: md2 Models
«
Reply #2 on:
March 30, 2006, 06:24:32 AM »
If I want to do a barrel of oil model for including in map, I dont know why its a cheat
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TinMan
Autococker
Posts: 1347
Re: md2 Models
«
Reply #3 on:
March 30, 2006, 11:11:43 AM »
Look into Blender and MilkShape 3-D, they are some pretty cool modeling programs.
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Eiii
Autococker
Posts: 4595
Re: md2 Models
«
Reply #4 on:
March 30, 2006, 02:38:08 PM »
Oh, sorry, I thought you meant player models.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: md2 Models
«
Reply #5 on:
March 30, 2006, 03:04:50 PM »
qME is good for converting various model formats into md2. That's what I used.
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FreudDu31
Stingray
Posts: 89
Re: md2 Models
«
Reply #6 on:
April 02, 2006, 02:56:56 AM »
tx for that I go to see
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FreudDu31
Stingray
Posts: 89
Re: md2 Models
«
Reply #7 on:
April 09, 2006, 11:06:27 AM »
Can I make my model solid because actualy I can pass through them
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Eiii
Autococker
Posts: 4595
Re: md2 Models
«
Reply #8 on:
April 09, 2006, 03:13:49 PM »
No, you have to do the bounding in brushes. The models themselves won't have collision.
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FreudDu31
Stingray
Posts: 89
Re: md2 Models
«
Reply #9 on:
April 10, 2006, 02:56:49 AM »
Who are you to say that "The models themselves won't have collision."
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jitspoe
Administrator
Autococker
Posts: 18802
Re: md2 Models
«
Reply #10 on:
April 10, 2006, 02:51:52 PM »
Models do not have collision detection.
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FreudDu31
Stingray
Posts: 89
Re: md2 Models
«
Reply #11 on:
April 10, 2006, 03:45:02 PM »
Ok tx I work for nothing, I would have to ask before next time.
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IronFist
Autococker
Posts: 1304
_
«
Reply #12 on:
April 23, 2006, 10:31:35 PM »
Post removed
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Last Edit: July 25, 2010, 10:54:47 PM by IronFist
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md2 Models