Author Topic: first map that i might have done right  (Read 3369 times)

ZeroLegend

  • VM-68
  • Posts: 161
first map that i might have done right
« on: August 11, 2005, 01:45:49 PM »
This would usually be a type of map i hate. But since i made it i think its pretty cool. If you dont like it tell me cause i just want to see if i did it right.

ZeroLegend

  • VM-68
  • Posts: 161
Re: first map that i might have done right
« Reply #1 on: August 11, 2005, 09:07:16 PM »
ok i fixed some problems i saw. Plus the floating brush which i forgot to fix before i posted it. So here is beta2....please post some opinions so i know what else to fix otherwise i mine as well post final copy.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: first map that i might have done right
« Reply #2 on: August 11, 2005, 09:29:40 PM »
Ok, before you make any more maps, you need to learn how to align textures.

Make a small map with 3 boxes -- each a different size -- and align the textures on them.  In BSP, hit "S" to bring up the surface dialog.  There are values for the scale and offset of the texture.  Play around with them and get a feel for how they work, then align the textures on the 3 boxes.

Some tips: if you make a 64x64 box on a 64x64 grid, it's already aligned, you can then press alt-L to lock the texture and move it around on a smaller grid.  On a 32x32 grid for a 32x32 box, you can do the same thing, but you need first scale the texture to 0.5 (both x and y).

Once you've done that, post a screenshot or the .map.  Then we'll work on lighting.

Cobo

  • Autococker
  • Posts: 1362
Re: first map that i might have done right
« Reply #3 on: August 11, 2005, 09:33:48 PM »
you can also align textures by pressing shift+click and then move mouse i think that in this way the texture moves but if you press ctrl i think you make it smaller or larger.

ZeroLegend

  • VM-68
  • Posts: 161
Re: first map that i might have done right
« Reply #4 on: August 11, 2005, 09:45:21 PM »
hmm maybe i shouldnt have just jumped right into making them....most of em sucks and the one this is ok is a map type that i dislike.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #5 on: August 12, 2005, 01:14:26 AM »
Post removed
« Last Edit: July 26, 2010, 01:15:20 AM by Dirty_Taco »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: first map that i might have done right
« Reply #6 on: August 12, 2005, 01:19:08 PM »
Quote
you can also align textures by pressing shift+click and then move mouse i think that in this way the texture moves but if you press ctrl i think you make it smaller or larger.
I don't encourage this method as it's very imprecise.  You'll end up with all kinds of textures that are a couple pixels out of alignment.  It's much better to snap things to a grid, lock the texture, then move -- it's faster and the alignment is exact.

Eiii

  • Autococker
  • Posts: 4595
Re: first map that i might have done right
« Reply #7 on: August 12, 2005, 06:45:38 PM »
Sometimes, I have to shift-click align. Then, I just align the texture to the nearest 5, look at it, and align further.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: first map that i might have done right
« Reply #8 on: August 14, 2005, 04:39:07 PM »
Nearest 5?  You'd want the nearest multiple of 4 or 8 in most cases.

Eiii

  • Autococker
  • Posts: 4595
Re: first map that i might have done right
« Reply #9 on: August 18, 2005, 12:45:06 AM »
Fine.

Termin8oR

  • Autococker
  • Posts: 1023
Re: first map that i might have done right
« Reply #10 on: September 05, 2005, 10:23:38 PM »
SCREEN SHOTS......!

-Termin8oR