Author Topic: NeW MaP MaGiC  (Read 4602 times)

RoBbIe

  • Autococker
  • Posts: 720
NeW MaP MaGiC
« on: August 12, 2008, 08:42:42 AM »
well the name magic was just random i probaly will change it soon

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: NeW MaP MaGiC
« Reply #1 on: August 12, 2008, 08:50:36 AM »
Renamed to magic_b1.bsp and uploaded to the otb servers.

Laged

  • 68 Carbine
  • Posts: 374
Re: NeW MaP MaGiC
« Reply #2 on: August 12, 2008, 08:52:32 AM »
woot for a lit map.

I think the gameplay will be eerm, a bit boring with just one way, I would make more of them.

I haven't had time to download and try it but the walls and the ground and everything seems a bit boring, maybe try making some details?

And for example in the second screenshot the walls are misaligned, easy to fix with a small map like that.

When you change the name, make sure to put _b1 in the end of it. And use small letters only.


At least from the screenshots this looks your best map by now, congrats.

RoBbIe

  • Autococker
  • Posts: 720
Re: NeW MaP MaGiC
« Reply #3 on: August 12, 2008, 08:54:21 AM »
thanks and yea i forgot 2 add b1 i will do that and fix the wallls that should be pretty simple 
also it might be better then must because udead fixed my trees 2 the models                                 

Silly

  • 68 Carbine
  • Posts: 324
Re: NeW MaP MaGiC
« Reply #4 on: August 12, 2008, 09:50:44 AM »
Looks like you have improved from your previous maps, but i agree, i think gameplay would be better with more paths.

Byz

  • 68 Carbine
  • Posts: 409
Re: NeW MaP MaGiC
« Reply #5 on: August 12, 2008, 10:04:05 AM »

At least from the screenshots this looks your best map by now, congrats.
I agree :P

RoBbIe

  • Autococker
  • Posts: 720
Re: NeW MaP MaGiC
« Reply #6 on: August 12, 2008, 10:31:09 AM »
where would i put another path?

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: NeW MaP MaGiC
« Reply #7 on: August 12, 2008, 10:39:14 AM »
BiG aNd LiTtlE wRiTe MaKe tHe MaP nOt CoOlEr

Delete the Box Ramps or do the same in the red base


I dont have the trees. Can someone give me a link?



Uploaded on Arctic

as magic_b1.bsp

in folder beta/

Laged

  • 68 Carbine
  • Posts: 374
Re: NeW MaP MaGiC
« Reply #8 on: August 12, 2008, 01:25:51 PM »

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: NeW MaP MaGiC
« Reply #9 on: August 12, 2008, 03:00:47 PM »
I personally think it need more stuff in the paths towards the middle area, such as some bunkers.  Its too open there.

RoBbIe

  • Autococker
  • Posts: 720
Re: NeW MaP MaGiC
« Reply #10 on: August 13, 2008, 08:28:09 AM »
Beta 1 is fixed and has 2 paths now

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: NeW MaP MaGiC
« Reply #11 on: August 13, 2008, 09:41:53 AM »
1.
When you change the name, make sure to put _b1 in the end of it.

2.
The first one was magic_b1, this one must be magic_b2 :)
The next one magic_b3, and so on.

Renamed and uploaded.

RoBbIe

  • Autococker
  • Posts: 720
Re: NeW MaP MaGiC
« Reply #12 on: August 13, 2008, 10:56:32 AM »
ok lol so after this i use magic_b3 ok i understand sorry about that and is that a good place 4 the second path

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: NeW MaP MaGiC
« Reply #13 on: August 13, 2008, 11:55:36 AM »
No problem :P

Maybe add a few low ways too. U can never have enough ways :P

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: NeW MaP MaGiC
« Reply #14 on: August 13, 2008, 12:08:12 PM »
Uploaded

magic_b2

RoBbIe

  • Autococker
  • Posts: 720
Re: NeW MaP MaGiC
« Reply #15 on: August 14, 2008, 07:12:15 AM »
would a low path that connects the 2 places with the sypders be good 4 a low path? or just make a tunnel somewhere else

blaa

  • Autococker
  • Posts: 1218
Re: NeW MaP MaGiC
« Reply #16 on: August 15, 2008, 11:42:19 AM »
 You do not "just" make anything. If you make a tunnel just to get a 2nd route then that shows that u... um.. suck

RoBbIe

  • Autococker
  • Posts: 720
Re: NeW MaP MaGiC
« Reply #17 on: August 15, 2008, 01:08:56 PM »
um what r u talkin about?
do u have anything postive 2 say or r u gonna come and say i suck if so stay out of my thread i
because ive seen ur maps and there not impressive

UDead

  • Autococker
  • Posts: 592
Re: NeW MaP MaGiC
« Reply #18 on: August 24, 2008, 05:16:03 AM »
Robbie come down, its not right to go to his...um.. low lv and play his games. i like what you did with it, you can make a underground path were i put the guns and ammo at and have it meat in the center of the map with a some what big area with some stuff in the way so you would have to maneuver you way to the other side so its not a striate shot and have a white flag in the center of the area. did you undersatand any of that?

also can you post more screenshots of inside the map too please?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: NeW MaP MaGiC
« Reply #19 on: August 28, 2008, 02:26:01 AM »
The map is still 1 path - there's only 1 way into the base even if the path forks in the middle.  The base will be way too easy to defend.  This second beta isn't fully compiled - doesn't seem to be vised or lit.  You shouldn't require trick jumps to get a flag.