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Tweak: True first person views for chasecam
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Topic: Tweak: True first person views for chasecam (Read 7983 times)
Eiii
Autococker
Posts: 4595
Tweak: True first person views for chasecam
«
on:
January 05, 2008, 06:08:51 PM »
I can hardly see anything with that gun clipping through the camera. It seems to me that this would be a fairly easy thing to do.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Tweak: True first person views for chasecam
«
Reply #1 on:
January 05, 2008, 06:19:42 PM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10008
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webhead
Committee Member
Autococker
Posts: 1185
Re: Tweak: True first person views for chasecam
«
Reply #2 on:
January 05, 2008, 11:53:18 PM »
i don't remember, but is the visibility of parts of the model the only difference between what a first-person chasecammer would see and what the player sees?
«
Last Edit: January 06, 2008, 04:13:57 AM by webhead
»
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DaRkNeSS
Autococker
Posts: 622
Re: Tweak: True first person views for chasecam
«
Reply #3 on:
January 06, 2008, 12:17:42 AM »
I actually like being able to see first person view and who has the flag at the same time.
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Eiii
Autococker
Posts: 4595
Re: Tweak: True first person views for chasecam
«
Reply #4 on:
January 06, 2008, 03:01:52 AM »
I actually
don't
like a huge gun obscuring a third of my screen. But knowing who has the flag?! Hot darn!
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DaRkNeSS
Autococker
Posts: 622
Re: Tweak: True first person views for chasecam
«
Reply #5 on:
January 06, 2008, 03:16:00 AM »
I wouldn't expect an occasional pub player like yourself to understand.
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Eiii
Autococker
Posts: 4595
Re: Tweak: True first person views for chasecam
«
Reply #6 on:
January 06, 2008, 03:39:18 AM »
There are quite a few other ways of telling who has the flag. And I believe I do understand the exploit-every-aspect-of-the-game mentality. I just don't agree with it.
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DaRkNeSS
Autococker
Posts: 622
Re: Tweak: True first person views for chasecam
«
Reply #7 on:
January 06, 2008, 03:55:52 AM »
Exploit? You must have no clue what I'm talking about because it is not an exploit at all.
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Eiii
Autococker
Posts: 4595
Re: Tweak: True first person views for chasecam
«
Reply #8 on:
January 06, 2008, 04:06:13 AM »
Maybe I don't. You're talking about being able to see the flag via icky clipping and such if the player you're chasecamming is carrying it, yes?
In other news, exploit has different meanings when used as a noun vs a verb.
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DaRkNeSS
Autococker
Posts: 622
Re: Tweak: True first person views for chasecam
«
Reply #9 on:
January 06, 2008, 04:20:21 AM »
Obviously it does.
But why would you bring that "mentality" up when I wasn't discussing an exploit?
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Eiii
Autococker
Posts: 4595
Re: Tweak: True first person views for chasecam
«
Reply #10 on:
January 06, 2008, 01:23:00 PM »
I wasn't. I said you were exploiting that specific bug/aspect of the game. That's what I said and meant.
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webhead
Committee Member
Autococker
Posts: 1185
Re: Tweak: True first person views for chasecam
«
Reply #11 on:
January 06, 2008, 02:13:41 PM »
ok ok guys, enough.
in other news: still waiting to hear back on my question.
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Eiii
Autococker
Posts: 4595
Re: Tweak: True first person views for chasecam
«
Reply #12 on:
January 06, 2008, 02:31:49 PM »
Webhead: Pretty much. There's probably some discrepancy between the two views for the sake of bandwidth, but it's about the same.
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webhead
Committee Member
Autococker
Posts: 1185
Re: Tweak: True first person views for chasecam
«
Reply #13 on:
January 06, 2008, 02:34:24 PM »
ok, for some reason i was thinking the first-person chasecam was positioned a little up and back from where the player's own camera is ... but i may be wrong.
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Eiii
Autococker
Posts: 4595
Re: Tweak: True first person views for chasecam
«
Reply #14 on:
January 06, 2008, 02:53:15 PM »
It may be, but it'd be tough to tell.
EDIT: Yep, there's a tiny difference.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Tweak: True first person views for chasecam
«
Reply #15 on:
March 04, 2008, 11:39:35 PM »
+1 for this. I was reviewing a demo for cheats and the hands getting in the way were kind of annoying.
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i_am_a_pirate
Autococker
Posts: 759
Re: Tweak: True first person views for chasecam
«
Reply #16 on:
March 05, 2008, 01:53:01 PM »
When newbies (like me) are observing and trying to see how that guy got 10-1 kill ratio, it helps if i can see what the guy's doing. +1
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Digital Paint Discussion Board
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Development
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Bugs, Feature Requests, and Feedback
»
Official Feature Votes
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Tweak: True first person views for chasecam