Author Topic: Cycling maps in the rotation.txt file  (Read 1093 times)

bengal571

  • PGP
  • Posts: 2
Cycling maps in the rotation.txt file
« on: January 17, 2008, 10:01:23 AM »
Is there a way to cycle through the maps in the rotation.txt file using a command at the CLI?

Bengal571

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: Cycling maps in the rotation.txt file
« Reply #1 on: January 17, 2008, 10:06:27 AM »
There used to be, but there isn't anymore since the new rotation system was added (at least 2-3 years ago).

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Cycling maps in the rotation.txt file
« Reply #2 on: January 17, 2008, 11:52:03 AM »
There was?  What was it?

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: Cycling maps in the rotation.txt file
« Reply #3 on: January 17, 2008, 01:31:13 PM »
Well it would be a combination of two "features" that never coincided at the same time.  The old command was 'rotation goto next' or 'rotation goto x', but this had to be run as an admin in-game.

Combined with the fact that we can now prefix commands through the console or rcon with 'sv' to have it trigger commands that exist in the game binary, we would have been able to use 'sv rotation goto next'.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Cycling maps in the rotation.txt file
« Reply #4 on: January 17, 2008, 06:18:44 PM »
Interesting.  I don't remember the rotation command having a goto parameter.  I could add it to the new rotation system if there's enough interest, though.