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Digital Paint Discussion Board
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Mapping
(Moderator:
Chef-Killer
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BSP Pack for Build 15
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Topic: BSP Pack for Build 15 (Read 3709 times)
Eiii
Autococker
Posts: 4595
Re: BSP Pack for Build 15
«
Reply #20 on:
October 10, 2005, 10:59:54 PM »
Sorry, I thought you just assumed that Argh! 3.0 was packaged with the BSP 15.
ALSO- Jits, this may not be a real problem, but the runmap.bat (or whatever) doesn't start up paintball with debug1 1.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: BSP Pack for Build 15
«
Reply #21 on:
October 12, 2005, 10:46:32 PM »
I changed that because it annoyed me when my settings kept changing. Use seta debug1 1 if you want it to run in debug mode when you start (it will save the debug1 setting).
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jitspoe
Administrator
Autococker
Posts: 18802
Re: BSP Pack for Build 15
«
Reply #22 on:
October 13, 2005, 01:51:02 PM »
New version of the pack up:
http://dpball.com/files/mapmaking/bsp_pb2_build015.zip
Mostly just .wal file fixes.
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Digital Paint Discussion Board
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BSP Pack for Build 15