Author Topic: Wpoly count trouple  (Read 5640 times)

M-A-Zing

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Re: Wpoly count trouple
« Reply #20 on: February 24, 2008, 02:47:00 PM »
I do but then it shuts down bsp. maybe its my computer? :-\

ViciouZ

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Re: Wpoly count trouple
« Reply #21 on: February 24, 2008, 02:47:44 PM »
First, he said that crashes it. Also, the compiler doesn't show any leaks.

M-A-Zing

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Re: Wpoly count trouple
« Reply #22 on: February 24, 2008, 02:51:11 PM »
Sorry, that was from the compiler when i still had it in a big box. I took the box away and now there are leaks again.

Deranged

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Re: Wpoly count trouple
« Reply #23 on: February 24, 2008, 02:52:36 PM »
Lol, I didn't actually read the thread

A lot of those textures look overly tiled from the obove down view, that splits up the brushes more sending the numportals soaring. also I doubt you have detail flagged any of those crates. Google a tutorial for how to ge tnumportals down with q2bsp

Sorry, that was from the compiler when i still had it in a big box. I took the box away and now there are leaks again.

Well, short of looking for them by hand, the best way to find leaks is to use a leak check which draws a line in bsp from an entity to the leak. Just go to file->leak check->load leak check file or w/e and load the one corresponding to your map. then when you fix it do "stop showing leaks", compile, rinse, repeat

S8NSSON

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Re: Wpoly count trouple
« Reply #24 on: February 24, 2008, 03:11:52 PM »
I built a map entirely out of three sided brushes one time, similar to chilidogs, and could never solve the leaks, and I'm pretty good at it too.

You just have to take the time and go through the map with a fine tooth comb. Having leakcheck crash bsp doesn't help. BUT the leak file may have still been created before the crash. You should be able to load the leak file on restart if it was.

Deranged

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Re: Wpoly count trouple
« Reply #25 on: February 24, 2008, 03:15:30 PM »
Fun idea, what if he's not clicking the leak check file, what if he's loading say.. the map file into the leak check?

Make sure you're clicking the .lin(I believe it is) file for your map

S8NSSON

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Re: Wpoly count trouple
« Reply #26 on: February 24, 2008, 03:18:37 PM »
lol true

M-A-Zing

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Re: Wpoly count trouple
« Reply #27 on: February 24, 2008, 03:25:41 PM »
I am clicking procedings.lin so i don't get the problem, and so far i haven't found any leaks by going around it.

Edit: does anyone know a quicker way than searching manually?

Deranged

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Re: Wpoly count trouple
« Reply #28 on: February 24, 2008, 03:35:49 PM »
The quicker way than searching manually is to use leak check and follow the line in 3d view >.> If you can't do that then oh well :X

M-A-Zing

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Re: Wpoly count trouple
« Reply #29 on: February 24, 2008, 03:49:27 PM »
If i were to post the .map file on here is there someone that would be able to do the leak check for me?  :)

Edit: Nevermind, I manually found all the leaks
« Last Edit: February 24, 2008, 05:31:58 PM by M-A-Zing »