I know the moment you read who posted this most of you are going to be groaning, but please bear with me.
okay, so I'm just comiling a (relatively small and un-detailed), minding my own business, when (when I get this far in the code) a pop-up comes up with the usual 'qvis3 has encountered a problem and needs to close...please tell microsoft about this problem...error report, blah, blah.
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp testmap2
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 testmap2
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\testmap2.map
Entity 0, Brush 690: mixed face contents
Brush: Line 6081, file C:\bsp\pball2\quake2\pball\mapfiles\testmap2.map
Entity 0, Brush 691: mixed face contents
Brush: Line 6090, file C:\bsp\pball2\quake2\pball\mapfiles\testmap2.map
0...1...3...5...6...8... (7)
0...1...3...5...6...8... (6)
writing C:\bsp\pball2\quake2\pball\mapfiles\testmap2.prt
Writing C:\bsp\pball2\quake2\pball\mapfiles\testmap2.bsp
24 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis testmap2
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 testmap2
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\testmap2.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\testmap2.prt
5196 portalclusters
17898 numportals
0...1...2...3...4...5...6...7...8...9... (162)
0...
Oh yeah, and i was using qbsp vis rad.bat for compiling.
Really sorry for long/probably simple post