Author Topic: New map:Paintballers Dream  (Read 3244 times)

MsH

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New map:Paintballers Dream
« on: March 08, 2008, 04:42:04 AM »
Here is my new map. (And my best. :)) This is small map.
Here is beta and pictures.

Viper

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Re: New map:Paintballers Dream
« Reply #1 on: March 08, 2008, 05:05:47 AM »
1)change the name of the mapfile to pdream or something like that paintballersdream.bsp is too long
2)the white,red,blue water looks weird
3)fix the textures of your barrels on the buttom side
4)this red/blue brush between these 2 barrels looks weird as well (screenshot 1+2+5)
5)fix your elevator

Sawy

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Re: New map:Paintballers Dream
« Reply #2 on: March 08, 2008, 05:09:41 AM »
I think this map is only too many at mid.
But good idea, i like how grab flag.

I saw 2 bugs:
1)

->hit "S" to bring up the surface dialog and rotate the texture 90 degrees.

2)


->Change texture of the bottom of barrels.

ViciouZ

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Re: New map:Paintballers Dream
« Reply #3 on: March 08, 2008, 05:32:31 AM »
You need to use a func_getoutofjail just outside the jail door I believe - not sure if you've done it already, I don't see the *blah* escaped from jail! messages though.

RiMiNi

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Re: New map:Paintballers Dream
« Reply #4 on: March 09, 2008, 11:55:28 AM »
the guns should be the same on both sides of the map as one example (under flag one team has autococker and one has automag)

alot of wood needs to be rotated as well

everything else i have noticed has already been said

MsH

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Re: New map:Paintballers Dream
« Reply #5 on: March 10, 2008, 08:20:32 AM »
B2 coming soon. :D

Eiii

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Re: New map:Paintballers Dream
« Reply #6 on: March 10, 2008, 09:13:29 AM »
That lighting is completely inappropriate for the skybox used. D: Either make it look night-y, or change the skybox.

Kaos

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Re: New map:Paintballers Dream
« Reply #7 on: March 10, 2008, 02:28:15 PM »
RiMiNi the guns don't have to be the same on both side of the maps. change it up so its fun and give u compition

ViciouZ

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Re: New map:Paintballers Dream
« Reply #8 on: March 10, 2008, 02:53:28 PM »
Also, the barrels really don't need that many sides.

KnacK

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Re: New map:Paintballers Dream
« Reply #9 on: March 10, 2008, 03:12:34 PM »
RiMiNi the guns don't have to be the same on both side of the maps. change it up so its fun and give u compition

If you dont keep the guns even on each side, and you want to use this as a matching map, better make both sides equal or there will be whiners......

MsH

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Re: New map:Paintballers Dream
« Reply #10 on: March 11, 2008, 08:43:32 AM »
I want relight but error come..
What i do?

Chef-Killer

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Re: New map:Paintballers Dream
« Reply #11 on: March 11, 2008, 10:46:14 AM »
Max numportals are around 6.500, your value is a little bit to high. Detail some more things like barrels, boxes.

Garrett

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Re: New map:Paintballers Dream
« Reply #12 on: March 11, 2008, 10:50:56 AM »
Spiral staircases take up a lot too.  If you have any of them, detail them too.

MsH

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Re: New map:Paintballers Dream
« Reply #13 on: March 11, 2008, 02:05:30 PM »
Now is 5.393 numportals.. and same error come.. :/

Chef-Killer

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Re: New map:Paintballers Dream
« Reply #14 on: March 11, 2008, 02:23:54 PM »
That's bad :P

Sawy

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Re: New map:Paintballers Dream
« Reply #15 on: March 11, 2008, 02:33:23 PM »
More details?

jitspoe

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Re: New map:Paintballers Dream
« Reply #16 on: March 12, 2008, 06:36:40 PM »
There are lots of things you can add the detail flag to - like bricks, stairs, supports, small bunkers, etc.  After looking at the map, though, I see why vis had so much trouble.  You have way too much detail all in the same area.  Nothing really blocks visibility.  I've attached a demo of things to revise and uploaded the map to the beta server.

Please don't use uppercase letters in your map filename, as some operating systems are case sensitive, and that causes nothing but problems.  I've renamed it to paintballersdream_b1.bsp.