Author Topic: light issue  (Read 1182 times)

LoVeRs

  • VM-68
  • Posts: 108
light issue
« on: March 29, 2008, 02:57:45 PM »
at first i used a bunch of ents...and it worked just fine.

then i fixed these two leaks..
and now

they wont work.  of course when i use high quality ( not that i use it but just seeing if it would get the lights to kick in)  it said max patches.

so i used texture lights.  somewhat gives light...its more just a yellow spot...but everything still remains black.  i from there on deleted all the ents...and i even had viciouz take a look at it to see if he could get the lights to work. nothing.  any ideas? 

Garrett

  • Autococker
  • Posts: 1372
Re: light issue
« Reply #1 on: March 29, 2008, 03:01:39 PM »

LoVeRs

  • VM-68
  • Posts: 108
Re: light issue
« Reply #2 on: March 29, 2008, 03:40:48 PM »
hmmm i'll work on the detailing...forgot about that part...but still....any other ideas ...or possible helpers.

Garrett

  • Autococker
  • Posts: 1372
Re: light issue
« Reply #3 on: March 29, 2008, 08:46:38 PM »
When you compile the .map, copy and paste the output of the dos box on here.  I will be able to give you a little bit more precise advice.

LoVeRs

  • VM-68
  • Posts: 108
Re: light issue
« Reply #4 on: March 29, 2008, 09:13:18 PM »
hmm my last post didn't go through oh well..as i said in that last post...

it was all my count.   i fixed it and now the heavens are back in line.

Termin8oR

  • Autococker
  • Posts: 1023
Re: light issue
« Reply #5 on: March 29, 2008, 10:43:13 PM »
hmm my last post didn't go through oh well..as i said in that last post...

it was all my count.   i fixed it and now the heavens are back in line.

Lol, you're still mapping for a game you don't play. Wow.

LoVeRs

  • VM-68
  • Posts: 108
Re: light issue
« Reply #6 on: March 30, 2008, 08:05:35 AM »
im on every single day?.....just not on mirc.....i get one mirc like once in a very rare comet.