On my latest map I go to do a "Final Compile," it takes a good while to get through VIS, then at the end of VIS I get "Vismap expansion overflow" error.
The map is quite large with lots of detail.
I've read somewhere that I have exceeded VIS's brush limit. I also read a workaround is to make brushes that are NOT used in vis-blocking fun_wall entities.
I am in mid compile now to see if this works.
Any clues on this matter Jitspoe?