Author Topic: Feature Request: TGAs + Shadows  (Read 1348 times)

y00tz

  • Autococker
  • Posts: 2742
Feature Request: TGAs + Shadows
« on: June 29, 2008, 09:21:00 PM »
My trees and other textures would look better if shadows were affected by alpha layers.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: TGAs + Shadows
« Reply #1 on: June 30, 2008, 09:22:12 AM »
Didn't FourthX manage to do this with his trees?  I think if you set the nodraw flag, ArghRad will use it to generate shadows.

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: TGAs + Shadows
« Reply #2 on: June 30, 2008, 09:26:59 AM »
He said he was able - didn't explain, then vanished so I assumed smoke and mirrors.  Nodraw you say? I'll have to try that.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: TGAs + Shadows
« Reply #3 on: June 30, 2008, 11:57:35 AM »
Quote
I assumed smoke and mirrors
Isn't that how everything is done in the game industry? :)