Author Topic: Larger Textures  (Read 4388 times)

MissingNo.

  • VM-68
  • Posts: 133
Larger Textures
« on: December 23, 2008, 10:28:50 PM »
You know when looking at a large brush you can tell that the texture keeps repeating over and over again. It makes a level with large, flat brushes look wierd. The textures should be bigger so it doesn't look so wierd.
« Last Edit: December 23, 2008, 11:53:13 PM by [BnC]Mitchell »

Eiii

  • Autococker
  • Posts: 4595
Re: Larger Textures
« Reply #1 on: December 23, 2008, 10:56:35 PM »
There's already a project going to increase texture resolution, though that's not what you're asking about-- just adding in bigger textures could drastically increase the amount of memory needed to run some maps. All in all, this game doesn't look fantastic, and it probably won't get much better. If you don't like how a texture in part of your map tiles, make your own or rework the area so that it suits your tastes.

MissingNo.

  • VM-68
  • Posts: 133
Re: Larger Textures
« Reply #2 on: December 23, 2008, 11:33:36 PM »
I did that once and got a modified files warning. And you're right, I guess.

Eiii

  • Autococker
  • Posts: 4595
Re: Larger Textures
« Reply #3 on: December 23, 2008, 11:41:20 PM »
Yeah, you can't mess with existing textures.

MissingNo.

  • VM-68
  • Posts: 133
Re: Larger Textures
« Reply #4 on: December 23, 2008, 11:52:29 PM »
You just can't mess with the files. Anyways this is the second time you've replied to my topics. What's up with that?

Eiii

  • Autococker
  • Posts: 4595
Re: Larger Textures
« Reply #5 on: December 24, 2008, 12:00:39 AM »
Woah, members of the forums replying to topics on the forums? Weird. Someone should look into that.

MissingNo.

  • VM-68
  • Posts: 133
Re: Larger Textures
« Reply #6 on: December 24, 2008, 12:03:55 AM »
I know. It's very wierd. I'm new so don't expect me to know everything. But anyways look at my profile and if you have a WiFi game listed I will play you sometime. And maybe we should then move this to a different board if you want to.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Larger Textures
« Reply #7 on: December 25, 2008, 02:41:59 PM »
That's always going to be a problem - the trick is to not have large brushes with a single texture.  Unfortunately, many maps are poorly built and have like one huge, flat wall with a rock texture on every side.  Memory is a limited resource, so it's not really a good idea to have massive textures, unless you want the game to be like 5 gigs and require 1 gig of video memory.

MissingNo.

  • VM-68
  • Posts: 133
Re: Larger Textures
« Reply #8 on: December 25, 2008, 07:02:41 PM »
Yes you're right but maybe just a little bigger. And why would servers run maps even like the ones you mentioned?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Larger Textures
« Reply #9 on: December 25, 2008, 08:45:31 PM »
Because those maps are popular.

MissingNo.

  • VM-68
  • Posts: 133
Re: Larger Textures
« Reply #10 on: December 25, 2008, 10:54:06 PM »
Unfortunately, many maps are poorly built and have like one huge, flat wall with a rock texture on every side. 

Notice he said unfortunately many maps are poorly built. That means that the map is crappy and the server shouldn't run those maps.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Larger Textures
« Reply #11 on: December 25, 2008, 11:43:17 PM »
That's right, they shouldn't be running those maps.  But unfortunately I don't have any admin over those servers.  And the people that do only run the popular maps, which happen to be crappy.

Believe me, I hate most of the pub servers.  Why do you think nobody ever sees me ingame?  All the servers (that have someone playing) are running maps like a shazam or blitz or some similarly terrible map.

P!nk

  • Autococker
  • Posts: 948
_
« Reply #12 on: December 26, 2008, 12:02:40 AM »
Post removed
« Last Edit: July 26, 2010, 01:49:42 AM by P!nk »

MissingNo.

  • VM-68
  • Posts: 133
Re: Larger Textures
« Reply #13 on: December 26, 2008, 09:17:11 PM »
While most maps are crappy a few are fun. I think some maps rule over the rest when it's fun. So maybe that's why poorly constructed levels are popular.