Author Topic: map help with screen shots  (Read 1685 times)

RoBbIe

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map help with screen shots
« on: July 16, 2008, 06:09:52 PM »
i took mazings advise and started makin a map with the base i only got the base done and trying out some ideas 4 the main path// should the bridge jumps b there?

Laged

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Re: map help with screen shots
« Reply #1 on: July 16, 2008, 06:12:55 PM »
Uhmm, what do you exactly mean?
I'm tired, can't understand your language.

RoBbIe

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Re: map help with screen shots
« Reply #2 on: July 16, 2008, 06:15:20 PM »
lol my question is should on first screendshot. should those jumps b there?

Laged

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Re: map help with screen shots
« Reply #3 on: July 16, 2008, 06:17:48 PM »
Uhm, what jumps?
It's your map, do whatever you want with it. When it has lights and is done in your opinion post it here and we'll tell our opinion.
You should do it how you like it first, then read the feedback you get and modify it if needed.

RoBbIe

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Re: map help with screen shots
« Reply #4 on: July 16, 2008, 06:22:04 PM »
ok lol i guess ill keep it there till its ready 4 beta testing but i wanna know this because im not sshure wha 2 add on besides i lil extra jumps and some boxes

sk89q

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Re: map help with screen shots
« Reply #5 on: July 16, 2008, 07:48:07 PM »
I'd watch your r_speeds...

iEATnoobs

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Re: map help with screen shots
« Reply #6 on: July 16, 2008, 08:00:47 PM »
Fun map cant wait to play.

jitspoe

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Re: map help with screen shots
« Reply #7 on: July 17, 2008, 10:41:14 AM »
I'd put the flag(s) in a more easily accessible location.  Easier grabs make for more interesting gameplay.  I also don't see the point of 2 flags in 1 room.  Also, for your trim, don't make super thin brushes on top of other brushes,  Instead, break the wall up into sections and make all the visible surfaces flush.  That will reduce polygons, make the map look cleaner (inside and out of the editor), and avoid little edges that people can get caught on.