Author Topic: rotating door?  (Read 1386 times)

dnadna

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rotating door?
« on: August 05, 2008, 11:17:53 AM »
i made a rotating door and put an origin brush in it and set it up but when i test it it still rotates arount the z axis and not the origion brush

o ya i also have an compiling error that only happens when i have an origion brush. i used all the compilers and they said the same error. this is wat it said:
F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\
compilers\qbsp boomtest

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\ut
il\qbsp3 boomtest
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\
entering F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles
\boomtest.map

************ ERROR ************
Entity 0, Brush 136: origin brushes not allowed in world
  BrushL Line 1238, file F:\_program files for games\Paintball2\bsp\pball2\quake
2\pball\mapfiles\boomtest.map

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\
compilers\vis -level 4 boomtest

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\ut
il\qvis3 -level 4 boomtest
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles\
boomtest.bsp

************ ERROR ************
Error opening F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\map
files\boomtest.bsp: No such file or directory

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\
compilers\rad -extra boomtest
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\ut
il\arghrad -gamedir C:\bsp\pball2\quake2\pball -extra boomtest
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
 -extra enabled  (extra quality light sampling)
----- Load BSP File -----
reading F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles\
boomtest.bsp

************ ERROR ************
Error opening F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\map
files\boomtest.bsp: No such file or directory

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\
compilers\runmap boomtest

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>copy boo
mtest.bsp c:\games\paintball2\pball\maps\inprogress
The system cannot find the file specified.

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>c:

C:\>cd \games\paintball2
The system cannot find the path specified.

C:\>pause
Press any key to continue . . .


PLZ help!!

KnacK

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Re: rotating door?
« Reply #1 on: August 05, 2008, 02:57:24 PM »
Error opening F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\map
files\boomtest.bsp: No such file or directory

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\
compilers\runmap boomtest

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>copy boo
mtest.bsp c:\games\paintball2\pball\maps\inprogress
The system cannot find the file specified.

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>c:

C:\>cd \games\paintball2
The system cannot find the path specified.











Looks like your paths are b0rk3d

dnadna

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Re: rotating door?
« Reply #2 on: August 05, 2008, 03:10:58 PM »
Error opening F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\map
files\boomtest.bsp: No such file or directory

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\
compilers\runmap boomtest

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>copy boo
mtest.bsp c:\games\paintball2\pball\maps\inprogress
The system cannot find the file specified.

F:\_program files for games\Paintball2\bsp\pball2\quake2\pball\mapfiles>c:

C:\>cd \games\paintball2
The system cannot find the path specified.











Looks like your paths are b0rk3d



ya but it also says:

Entity 0, Brush 136: origin brushes not allowed in world


and it only happens whwn the origin brush is there

Eiii

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Re: rotating door?
« Reply #3 on: August 05, 2008, 03:18:08 PM »
The origin brush needs to be a part of the rotating entity. Right now you just have it in the worldspawn.

dnadna

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Re: rotating door?
« Reply #4 on: August 05, 2008, 03:20:27 PM »
The origin brush needs to be a part of the rotating entity. Right now you just have it in the worldspawn.

ok then how do i make it a part of the rotating entitie then?

jitspoe

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Re: rotating door?
« Reply #5 on: August 05, 2008, 04:48:10 PM »
Select all of the brushes you want to be part of the door, and make them an entity at the same time.

dnadna

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Re: rotating door?
« Reply #6 on: August 05, 2008, 04:58:49 PM »
Thank you jitspoe for helping
Thank you Eiii for partially helping
And thank you KnacK for trying to helping