Author Topic: removing guns/ammo from players at spawn ?  (Read 1801 times)

w3b5t3r

  • VM-68
  • Posts: 248
removing guns/ammo from players at spawn ?
« on: October 27, 2008, 11:42:50 AM »
Hi all,

i'd like to know if it's possible to remove te guns or the ammos from the players when they spawn, just like fun_matrix of cs

Is it possible ?

b00nlander

  • Autococker
  • Posts: 784
Re: removing guns/ammo from players at spawn ?
« Reply #1 on: October 27, 2008, 11:52:57 AM »
PGP and 10 ammo is the lowest it can get

w3b5t3r

  • VM-68
  • Posts: 248
Re: removing guns/ammo from players at spawn ?
« Reply #2 on: October 27, 2008, 12:17:29 PM »
ah :(

Pimp

  • VM-68
  • Posts: 122
Re: removing guns/ammo from players at spawn ?
« Reply #3 on: October 27, 2008, 03:03:47 PM »
hoi uli =)

w3b5t3r

  • VM-68
  • Posts: 248
Re: removing guns/ammo from players at spawn ?
« Reply #4 on: October 28, 2008, 03:13:16 AM »
Can you repeat pls ? I don't understand

b00nlander

  • Autococker
  • Posts: 784
Re: removing guns/ammo from players at spawn ?
« Reply #5 on: October 28, 2008, 11:23:17 AM »
he was just greeting me ;)

Reed

  • VM-68
  • Posts: 242
Re: removing guns/ammo from players at spawn ?
« Reply #6 on: November 10, 2008, 12:14:03 PM »
You cant remove the balls or the guns but you can stop the balls appearing by setting ball_life to 0.

Don't know if this is what youre trying to do, infact im pretty sure its not, but there it is anyway.

The other option, thinking about it, is to make a map which requires you to expend 10 balls in order to begin playing. Perhaps, for example, to escape from a room by shooting 10 buttons? Although im not sure this is the most suitable idea for DP