1. Way too much smoke in tunnel to flag. Doesnt feel like it adds anything to the look of the map nor to the gameplay.
2. Make it possible to jump from boxes to flag. (when you are sitting on flag and looking towards mid, the route what comes from left - those boxes)
3. Maybe its too emotional but yesterday my clan matched eX on a map i had previously seen on pubs. Good map, but the thing was, that you had to cap somewhere else than where the flag is. Dunno, on that specific map (escape) it was confusing. Why there? Whats the point behind that? On garden its not so much of a issue imo, but could use some thinking. Why? Is there really a point? What kind of situations it would create and what kind of situations it would avoid?