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Build 15 "pre-release"
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Topic: Build 15 "pre-release" (Read 14464 times)
jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 15 "pre-release"
«
Reply #60 on:
November 30, 2005, 12:31:54 PM »
Assuming the water thing is the same problem that was on 2fort5, it has been fixed. The grenades were modified to be able to kill the thrower to reduce cheap tactics.
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D.O.A
Guest
Re: Build 15 "pre-release"
«
Reply #61 on:
December 21, 2005, 10:26:55 AM »
soo..is there any news on the release of build 15!?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 15 "pre-release"
«
Reply #62 on:
December 21, 2005, 11:50:28 AM »
That was the release. Next release will be build 16, which will hopefully be pretty soon...
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Excalibur
68 Carbine
Posts: 492
Re: Build 15 "pre-release"
«
Reply #63 on:
January 23, 2006, 08:19:20 PM »
sorry if this is a bit late but i just got build 15 and i noticed that on xbmap1 you cant jump out of the water unless you use the ladder. im thinking this is because of the new water or maybe the new models i dont know.
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Eiii
Autococker
Posts: 4595
Re: Build 15 "pre-release"
«
Reply #64 on:
January 23, 2006, 09:00:23 PM »
Yes, it's the models. And if the guns were pink, they would shoot faster.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 15 "pre-release"
«
Reply #65 on:
January 23, 2006, 09:39:47 PM »
Sarcasm aside, that bug has been fixed.
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Eiii
Autococker
Posts: 4595
Re: Build 15 "pre-release"
«
Reply #66 on:
January 23, 2006, 09:42:04 PM »
There's nothing wrong with bitter sarcasm!
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Excalibur
68 Carbine
Posts: 492
Re: Build 15 "pre-release"
«
Reply #67 on:
January 23, 2006, 10:07:43 PM »
if its been fixed where is the fix for it?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Build 15 "pre-release"
«
Reply #68 on:
January 24, 2006, 06:39:51 AM »
In build 16, which hasn't been released yet.
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Digital Paint Discussion Board
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Build 15 "pre-release"