Hi.
It an attempt to stop the random crashing on linux I have tried to compile from source in order to try the sdl sound module, compile is fine, the game runs but I cannot connect to any server.
I always get
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3.13 MB received in 13.07 seconds. 245.40 KB/s.
Local map version differs from server: -941073859 != '-1274592206'
Re-downloading.
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(btw I did it from a fresh install also)
Here are the steps I did (most likely I errored along the way)
1. Get a fresh copy of lastet linux client
2. Get source - edit makefile to enable SDL
3. run make release (from source dir)
4 copied [sourcedir]/paintball2/paintball2 (+ ref_pbgl.so snd_alsa.so snd_oss.so snd_sdl.so) to the linux client dir (overwriting the original files)
5 run paintball2.
Did i do something wrong ?
Or do I have to do something else in order to be able to connect to servers?