Author Topic: ub_rooftop glitch  (Read 2407 times)

FluKe

  • 68 Carbine
  • Posts: 477
ub_rooftop glitch
« on: April 18, 2009, 11:09:17 PM »

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: ub_rooftop glitch
« Reply #1 on: April 18, 2009, 11:17:12 PM »
vid_restart

FluKe

  • 68 Carbine
  • Posts: 477
Re: ub_rooftop glitch
« Reply #2 on: April 18, 2009, 11:20:41 PM »
Nope still there.

lilb990

  • Autococker
  • Posts: 644
Re: ub_rooftop glitch
« Reply #3 on: April 19, 2009, 01:01:57 AM »
i don't get it what is it...?

Fitz

  • Stingray
  • Posts: 89
Re: ub_rooftop glitch
« Reply #4 on: April 19, 2009, 01:50:54 AM »
i don't get it what is it...?
I was about to say the same thing...

jitspoe

  • Administrator
  • Autococker
  • Posts: 18834
Re: ub_rooftop glitch
« Reply #5 on: April 19, 2009, 02:25:38 AM »
I think it's a vis glitch where you get the hall of mirrors effect.  About the only thing that can be done is recompile the map with a vis compiler that has that particular glitch fixed, or add some hint brushes and such, and hope for the best.  I think things like the railings in the base are a bigger issue, since those get seen all the time.