Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Official Feature Votes
»
Surface-specific sounds
« previous
next »
Print
Pages: [
1
]
Author
Topic: Surface-specific sounds (Read 3140 times)
sk89q
Global Moderator
Autococker
Posts: 1049
Surface-specific sounds
«
on:
January 06, 2008, 12:26:19 PM »
Certain surfaces have their own sounds (ie. impact of paintball/player steps on metal vs. grass).
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Surface-specific sounds
«
Reply #1 on:
January 06, 2008, 11:57:58 PM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10059
+1 since I already went through the effort of recording many of these sounds.
«
Last Edit: July 13, 2009, 05:59:06 PM by jitspoe
»
Logged
Garrett
Autococker
Posts: 1372
Re: Surface-specific sounds
«
Reply #2 on:
January 07, 2008, 10:46:55 AM »
Will be good for learning the location of another player.
Logged
T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Surface-specific sounds
«
Reply #3 on:
May 09, 2009, 06:59:05 AM »
The link does'nt work anymore. Here is the new one:
http://dplogin.com/dplogin/featurevote/feature.php?id=10059
In the last builds we have some surface specific footsteps and splat sounds. At the moment the splat sound comes only, if a player shoots at a barrel for example. But should it come, if a paint grenade explode in the near of a barrel or not? How easy/hard would it be to implement it?
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Official Feature Votes
»
Surface-specific sounds