Author Topic: Piped  (Read 22074 times)

Krewzer

  • Stingray
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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #20 on: May 17, 2008, 11:09:51 PM »
Been a while since I worked on this but here's the latest, beta 5.

i_am_a_pirate

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #21 on: May 20, 2008, 01:20:57 PM »
wow, really amazing map.

A few revisions:

The sky is too low.
Between the wall and the crates on the high(ish) side route, there is a 1 or 2 unit gap on both sides.
Have you used the grid?

Krewzer

  • Stingray
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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #22 on: May 20, 2008, 01:44:45 PM »
Hmm... I'll have to take a look at the sky height, I thought it was high enough.
Am I using the grid? Sorry but that made me laugh. Yes I'm using the grid. Sometimes a 1 pixel gap will save a few numberportals by not breaking up the surface. I'm not sure if it saves anything in this case but I believe you're talking about crates in the hallway with the pipes coming out of the floor. If so it was done on purpose. If that's not what you're talking about then you'll have to be more specific.
Thanks for looking at the map, if you see anything else let me know.

i_am_a_pirate

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #23 on: May 21, 2008, 01:23:45 AM »
Forgot about the r_speeds thing with the crates. :D

What I meant by the sky was if you stand on the pipes and do a DJ, you hit your head on the sky. Also, you can throw a grenade inot the sky...literally

jitspoe

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #24 on: May 24, 2008, 10:43:28 AM »
I've uploaded the map to the beta server.  Looking good.  Nothing really jumped out at me except for a couple lighting glitches on the pipes, but there's probably not anything you can do about that.

ViciouZ

  • Map Committee
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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #25 on: May 26, 2008, 06:44:28 AM »
It's a series of tubes!

I need to get the next GGC mapping contest going soon.


Garrett

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #26 on: May 26, 2008, 06:59:21 AM »
What will be the prize this year?

T3RR0R15T

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Re: Piped - My Submission for the GGC Anniversary Mapping Contest
« Reply #27 on: May 26, 2008, 08:04:04 AM »
I need to get the next GGC mapping contest going soon.

Yeah :D

We need new maps for our speed server...

jitspoe

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Re: Piped - Gone back to beta testing
« Reply #28 on: April 19, 2013, 06:29:19 PM »
I think this map should be finalized - are you planning to do anything else with it, or should we just rename piped_b5.bsp to piped.bsp and put it up on servers?

Krewzer

  • Stingray
  • Posts: 98
Re: Piped - Gone back to beta testing
« Reply #29 on: April 23, 2013, 11:13:26 PM »
it's about as final as it's gonna get since it's been almost 5 years since the last beta ;)
edit: so yea if you want to rename it, that's fine

twilightsparkl

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Re: Piped - Gone back to beta testing
« Reply #30 on: May 14, 2013, 08:05:05 AM »
Might wanna increase the ambient to a higher amount.

jitspoe

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Re: Piped - Gone back to beta testing
« Reply #31 on: May 14, 2013, 09:42:47 PM »
Ok, renamed and uploaded to dplogin/ev1 servers: http://dplogin.com/files/maps/piped.bsp

twilightsparkl

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Re: Piped
« Reply #32 on: May 23, 2013, 09:59:13 AM »
Played it with real folks, its fun at first but after a while it gets boring. Might be just me though.