Author Topic: New Map :(beta version)  (Read 5038 times)

gonzales

  • PGP
  • Posts: 17
New Map :(beta version)
« on: April 25, 2009, 09:43:16 AM »
Hello,
Name of map isn't intriguing..
Anyway I think it is good map.

Info

mode - CTF
flags   - 2 (cap both= 12 pts)
spawn- every player have carbine,steel barrel,200 ammo etc.

download

(you must rewrite poor_b1 -> s h i t t y _b1 (set solid) for download)
-idk how to change it in this forum,so just rewrite ..

screenshots

base:


mid:


backdoor:


Ok it's all at the moment. Download & Enjoy. (Let's find faulths on map)
-I think just r_speeds will be huge ,and that BIG WHITE PLACES=lights <3 .. are so g.a.y. I think,but idc

-gonzales
« Last Edit: April 25, 2009, 01:19:39 PM by KnacK »

_burnt

  • Autococker
  • Posts: 698
Re: New Map : Shi*ty (beta version)
« Reply #1 on: April 25, 2009, 10:53:52 AM »
From last screenie, rotate that plank texture. And WTF, why you have so many sided barrels ans so shi**y name? Barrels must be like 20-sided, make 8-sided. I'll post more soon.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #2 on: April 25, 2009, 12:10:02 PM »
Post removed
« Last Edit: July 25, 2010, 11:51:21 PM by Dirty_Taco »

gonzales

  • PGP
  • Posts: 17
Re: New Map : Shi*ty (beta version)
« Reply #3 on: April 25, 2009, 12:11:16 PM »
There's an error with the dl link you posted

->>>>
you must rewrite poor_b1 -> s h i t t y _b1 (set solid) for download)
-idk how to change it in this forum,so just rewrite ..

Spartax

  • VM-68
  • Posts: 204
Re: New Map : Shi*ty (beta version)
« Reply #4 on: April 25, 2009, 01:08:16 PM »
maybe you should get screen from Birthlooking ... =)

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: New Map : Shi*ty (beta version)
« Reply #5 on: April 25, 2009, 01:19:15 PM »
->>>>
you must rewrite poor_b1 -> s h i t t y _b1 (set solid) for download)
-idk how to change it in this forum,so just rewrite ..


Rename your map.....

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: New Map :(beta version)
« Reply #6 on: April 25, 2009, 01:47:55 PM »
http://team92.de/mapu_b.php

Mapupload Beta (not on PB-Servers)

Spook

  • Autococker
  • Posts: 2542
Re: New Map :(beta version)
« Reply #7 on: April 25, 2009, 01:58:11 PM »
Why are your ceilings water? Other than that, pretty cool.

gonzales

  • PGP
  • Posts: 17
Re: New Map :(beta version)
« Reply #8 on: April 25, 2009, 02:06:46 PM »

Rename your map.....
hmm.. ok I just need some idea for name of map ..

to ic3:
when I upload it, it isn't on serv ;)

to spook:
 I thought it will be cool,when you have in map other ceiling than standard sky_pbsky (it looks good ,when you have reflective water)

- and i found some bug in bd so i go do beta2 .. with other name ;)

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: New Map :(beta version)
« Reply #9 on: April 25, 2009, 02:08:23 PM »
to ic3:
when I upload it, it isn't on serv ;)
But then we can download it ?

By ur link sklenda, the map isnt on the server too.

gonzales

  • PGP
  • Posts: 17
Re: New Map :(beta version)
« Reply #10 on: April 25, 2009, 11:59:59 PM »
Okay,so ..

downloads


CTP 1 textures (someone needed) - http://rapidshare.com/files/225812894/CTP1-SDK-update.tar.gz.html - copy it to pball/textures/ctp1

I changed in map some bugs,added lighting in way to 2nd,in bd. and changed name of map  ;) . enjoy

abnormal

  • Autococker
  • Posts: 649
Re: New Map :(beta version)
« Reply #11 on: April 26, 2009, 02:57:58 AM »
Awesome map! I really like it, Just one thing I dont like: The water above.. When I set reflective water on, I have fps aroun 16, so it lags bad, but when it is off it's ok..

gonzales

  • PGP
  • Posts: 17
Re: New Map :(beta version)
« Reply #12 on: April 26, 2009, 03:35:43 AM »
Awesome map! I really like it, Just one thing I dont like: The water above.. When I set reflective water on, I have fps aroun 16, so it lags bad, but when it is off it's ok..

Thanks abnormal ;),
and I know.. for player who has 0-200 fps (on other maps) they have like 0-50 fps on this map.
I have on other maps +/- 1000fps so for me its okay . :P

Viper

  • Autococker
  • Posts: 604
Re: New Map :(beta version)
« Reply #13 on: April 26, 2009, 04:02:14 AM »
Name :

The forgotten stalactite cave

_burnt

  • Autococker
  • Posts: 698
Re: New Map :(beta version)
« Reply #14 on: April 26, 2009, 04:12:55 AM »

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: New Map :(beta version)
« Reply #15 on: April 26, 2009, 04:14:02 AM »
Why did you link the CTP SDK? The SDK has terrible quality .wal files for BSP, you want to install the proper CTP in your game folder.

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: New Map :(beta version)
« Reply #16 on: April 26, 2009, 05:25:16 AM »
Thanks abnormal ;),
and I know.. for player who has 0-200 fps (on other maps) they have like 0-50 fps on this map.
I have on other maps +/- 1000fps so for me its okay . :P

i have 60 fps on each map. it s enough..
i need the floor texture:D

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map :(beta version)
« Reply #17 on: April 26, 2009, 06:12:41 AM »
Online and i renamed the first beta too.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map :(beta version)
« Reply #18 on: April 30, 2009, 10:35:39 PM »
I've attached a demo with some suggestions for revisions.  The big thing is the water.  You don't want to have water on more than one plane, or it will have to render reflections multiple times.  You've got 4 or 5 different planes of water visible at once.

I've also uploaded the map to the beta server for play testing.  See PM for details.