Yeah I'm using the BSP1.5 pack. I'm pretty sure the "final compile" batch crashes, but I'll try it again. The map may not be huge, but I think the problem area is the bases because it is very open, and there are a ton of brushes visible. It's not vis friendly at all, but oh well. I'm going to have to resort to more detail brushes if I want to raise the sky and add another path, but I will try. Here's my list fo things to do:
-Create light source for the cave
-Add some lighting and light sources to flag room
-Add color to indicate bases
-Possibly add some obstables to the middle area, and upper pathway (As you can tell I'm not a big fan of excessive barrels, boxes and other useless clutter)
-Raise the sky enough to allow jumping off the highest parts, bu not enogh to allow ridiculous double jumps.
-Widen the middle area in some spots
-Add an additional DSM path
-Correct texture/brush irregularities