Author Topic: How to make map bigger?  (Read 1698 times)

payl

  • 68 Carbine
  • Posts: 365
How to make map bigger?
« on: July 04, 2009, 05:56:55 AM »
Hi,

I have problem:
When i design my level, i come to purple lines (I think that is level limitation) , and i can't move it. How to make level bigger??

Dukky

  • Stingray
  • Posts: 76
Re: How to make map bigger?
« Reply #1 on: July 04, 2009, 06:31:30 AM »
You must be desigining an extremely, extremely large map for you to reach the purple lines

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: How to make map bigger?
« Reply #2 on: July 04, 2009, 06:53:51 AM »
The purple lines are just guidelines in BSP for how big a q2 map can be. This might be solved in a future build, but for now, you have to stay inside the purple box.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: How to make map bigger?
« Reply #3 on: July 04, 2009, 06:55:59 AM »
The purple lines are just guidelines in BSP for how big a q2 map can be. This might be solved in a future build, but for now, you have to stay inside the purple box.

I'd love for that purple box to be bigger. :)

payl

  • 68 Carbine
  • Posts: 365
Re: How to make map bigger?
« Reply #4 on: July 04, 2009, 07:50:51 AM »
^^ there is no way?
So Jitspoe plz add this :D .

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: How to make map bigger?
« Reply #5 on: July 04, 2009, 09:21:27 AM »
Well I'm playing around with the compiler source and so far I have a version which compiles maps up to +-8192 units, which can and will be increased to +-16384 without too much trouble. The entire map is rendered in game, but collision detection apparently has a fit when dealing with anything past +-4096 units. I'm now trying to fix that.

EDIT: After this works, big maps will soon start hitting other limits, so I might try and add support for a seperate expanded limits BSP format

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: How to make map bigger?
« Reply #6 on: July 05, 2009, 10:19:45 PM »
The network protocol only allows for +/- 4096 unit maps.  The extra bandwidth/coding effort required to support larger maps seems like a waste, since hardly anybody wants to play on the large maps that are within the 4096 unit limit.  Currently you have around 775,000 square feet to work with.  Out of curiosity, what is it you're trying to make that requires more?