was taking notice of r_reflective water... take a look ->
first image -> the reflective surface isn't being rendered... even from such a close distance...
second image -> I moved around a bit to get the renderer to render the reflective surface.
maybe there just needs to be some "when or when not to render" the reflective surface tweaks. I notice the rendering of the reflective surface like turns off for farrrrrr off waters (pretty efficient) but as you can see, im practically ontop of the water brush :/
any thoughts jits?