Author Topic: Entity Guides  (Read 1542 times)

pheeks

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Entity Guides
« on: July 24, 2009, 10:56:54 AM »
Can someone give me the link for a guide for ALL ENTITIES? I tried jitspoe's link in his BSP Tutorial and it doesnt have all of the entities.

sean123

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pheeks

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Re: Entity Guides
« Reply #2 on: July 24, 2009, 11:36:32 AM »
Tyvm. Is func_push the entity Crash used in pp1 and pp2 when you walk out of the spawn?

EDIT: What is the entity name crash used in pp1 and pp2 when you walk out of the spawn? Disregard my first question.

abnormal

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Re: Entity Guides
« Reply #3 on: July 24, 2009, 11:48:41 AM »
Tyvm. Is func_push the entity Crash used in pp1 and pp2 when you walk out of the spawn?

EDIT: What is the entity name crash used in pp1 and pp2 when you walk out of the spawn? Disregard my first question.

It's "trigger_push". You could look here: http://maps.digitalpaint.therisenrealm.com/map/propaint1/entities

pheeks

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Re: Entity Guides
« Reply #4 on: July 24, 2009, 11:50:55 AM »
Thx. Is angle 181 straightaway?

_burnt

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Re: Entity Guides
« Reply #5 on: July 25, 2009, 07:41:02 AM »
Do it like this:

Create trigger push, give it  key "target" and value "push" for example. Then create info_notnull and give it key "targetname" and value "push". Now the trigger_push will push everything to the info_notnull. This is the best way to do jump pad, imo.

For more info, press the "?" at the entity window when you have trigger_push selected.