If the overtime cvar is set (i.e. 2) and overtime_0 is enabled, then when a dm map is empty the server is stuck in an overtime loop and prints "<last player> disconnected" when the map reaches 0:00 again.
[00:00:38] 2:00 left in match.
[00:01:38] 1:00 left in match.
[00:01:53] 0:45 left in match.
[00:02:08] 0:30 left in match.
[00:02:23] 0:15 left in match.
[00:02:28] 0:10 left in match.
[00:02:33] 0:05 left in match.
[00:02:34] 0:04 left in match.
[00:02:35] 0:03 left in match.
[00:02:36] 0:02 left in match.
[00:02:37] 0:01 left in match.
[00:02:38] 0:00 left in match.
[00:02:38] newbie disconnected.
[00:02:38] 2:00 left in match.
[00:03:38] 1:00 left in match.
[00:03:53] 0:45 left in match.
[00:04:08] 0:30 left in match.
[00:04:23] 0:15 left in match.
[00:04:28] 0:10 left in match.
[00:04:33] 0:05 left in match.
[00:04:34] 0:04 left in match.
[00:04:35] 0:03 left in match.
[00:04:36] 0:02 left in match.
[00:04:37] 0:01 left in match.
[00:04:38] 0:00 left in match.
[00:04:38] newbie disconnected.
If you set overtime=0, the map will finish and load the next one in rotation. If you don't it just floods your logs. Haven't looked much at other game modes.
B27/game165