Well, we did some more testing on it. Sorry I wasn't there at the usual map testing time (10:00). Actually I was there, but nobody else was on, and dB was matching, so I matched and came back like an hour later on both days. Anyway, some more feedback:
- Backs of ladder still need the ladder flag removed so you don't get stuck.
- Lots of textures (particularly the hay bales) need to be rotated.
- The autococker on one side (red?) is harder to get than on the other.
- I still think the flag is way too easy to defend. One person can sit on the flag and pick people off as soon as they hit the water. If you had 2 or more, they could stay by the spawn points and spray or ambush people fairly easily.
- The hills DT added look nice, but they make the old ones look inconsistent and even duller. It might be nice if they were rounded off a little.
I'm not sure of an easy fix for the base. The first thing that popped into my head was to put a side tunnel around to the flag. You could have one that connects the two main entrance tunnels, just before they open up to the base, and also opens up at the flag platform.