Author Topic: SKy Textures  (Read 1632 times)

AgentSmith

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SKy Textures
« on: March 31, 2006, 12:46:27 PM »
Hi ppl,

I've just one little question... how to make an own sky texture for a map? sometimes the sky over here looks just great and I'd like to use it as a texture, I took some panorama view pics and wanna make them as a texture, how to make that??

thx for reading, AGent

Eiii

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Re: SKy Textures
« Reply #1 on: March 31, 2006, 02:41:19 PM »
The skys are actually just 6 seamless textures that are put on a large box. You need an up, down, left, right, forward, and back picture. Each picture's resolution needs to be 256x256, too. I'll see if I can put something together that better explains it...

Okay, it worked this time.
No, no it didn't. Bah. Attachement system sucks. I'll just use freewebs...

« Last Edit: March 31, 2006, 03:30:30 PM by eiii »

jitspoe

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Re: SKy Textures
« Reply #2 on: March 31, 2006, 07:13:40 PM »

draaxk

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Re: SKy Textures
« Reply #3 on: April 01, 2006, 03:09:13 AM »
I use 512*512 textures for ENV with no problem.

jitspoe

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Re: SKy Textures
« Reply #4 on: April 01, 2006, 03:15:06 AM »
Originally Q2 was limited to 256x256.  Paintball2 is limited by whatever your card supports.  I have some 1024x1024 skies for the high-res texture pack, but my old geforce 256 doesn't handle them very well.

draaxk

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Re: SKy Textures
« Reply #5 on: April 01, 2006, 03:26:12 AM »
ok :D