Author Topic: New map to pb2... CS_sauna!A conversion from Counter-Strike :D  (Read 2336 times)

smokeman

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the title

Chef-Killer

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Re: New map to pb2... CS_sauna!A conversion from Counter-Strike :D
« Reply #1 on: June 05, 2010, 10:27:07 AM »
Wrong board. This map isn't completed :)

I think that there is no need to make those maps from cs.

But if you want to do this conversion though, fix the leak and add lights first. Looks like you just decompiled the map ::)

smokeman

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Re: New map to pb2... CS_sauna!A conversion from Counter-Strike :D
« Reply #2 on: June 05, 2010, 01:25:52 PM »
i dont know how

Chef-Killer

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Re: New map to pb2... CS_sauna!A conversion from Counter-Strike :D
« Reply #3 on: June 05, 2010, 01:50:06 PM »
For the leak (it's like a hole in your map) you can use the leak check. Open your map in BSP and choose File -> Leak Check -> Load Leak File (alt. Load (.pts)). Follow the line, find the hole in your map and close it.

For the lights you can just use some of the light textures. It's one of the most easy ways to add lights for beginners.

Finally make sure you are running a full export (final compile) without any warnings, errors or other problems.

It would be very helpful for you, if you would read the sticky topics in the mapping board. You can also asked for things you don't find there or you don't understand.

smokeman

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Re: New map to pb2... CS_sauna!A conversion from Counter-Strike :D
« Reply #4 on: June 07, 2010, 05:44:15 AM »
ok but it is impossible to export map without errors

Kyuuchi

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Re: New map to pb2... CS_sauna!A conversion from Counter-Strike :D
« Reply #5 on: June 07, 2010, 05:45:07 AM »
Can you post some screenies? And if you cant fix the errors in your map, upload the .map file and let some of the more experienced mappers fix it.

Scars

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Re: New map to pb2... CS_sauna!A conversion from Counter-Strike :D
« Reply #6 on: June 07, 2010, 06:27:06 AM »
Looks like you just decompiled the map ::)
No! He retextured it aswell!