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Paintball 2: The Game
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Deathmatch maps?
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Topic: Deathmatch maps? (Read 6074 times)
m7feettall
Autococker
Posts: 818
Re: Deathmatch maps?
«
Reply #40 on:
October 31, 2006, 11:34:08 AM »
.ent files are not hard to do
The problem is that map is straight out ugly. Maybe some lighting adjustments would help.
But it is fun in some ways. Of course...it could also evoke images of Columbine etc. which is not healthy.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Deathmatch maps?
«
Reply #41 on:
October 31, 2006, 03:01:20 PM »
No vis/lighting, floating brushes and other bad brushwork, misaligned textures, etc. That map needs a LOT of work before it should even be considered for use on public servers.
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blaa
Autococker
Posts: 1218
Re: Deathmatch maps?
«
Reply #42 on:
November 01, 2006, 06:49:17 AM »
darkages and ub_rooftop should be good DM maps too, if you would make good entities
.
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m7feettall
Autococker
Posts: 818
Re: Deathmatch maps?
«
Reply #43 on:
November 02, 2006, 12:29:45 PM »
I already have the spawn points for darkages mapped out. I just have to find time. I am doing a big work project at the moment.
I considered rooftop. Not sure yet.
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Digital Paint Discussion Board
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Paintball 2: The Game
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Deathmatch maps?