Author Topic: Castle Wars - Glow | First Map |  (Read 2056 times)

Glow

  • PGP
  • Posts: 5
Castle Wars - Glow | First Map |
« on: July 17, 2010, 02:10:58 PM »
First map - Castle Wars:




DOWNLOAD

idias

  • Autococker
  • Posts: 605
Re: Castle Wars - Glow | First Map |
« Reply #1 on: July 17, 2010, 06:50:55 PM »
Looks a bit small but pretty good for a first map, but I got a couple things to say...

1) Low path is way to slow when you can just go straight ahead in the high one, cap and still go in time to get your opponent.
2) This map is to easy lined.

Here are some things I saw just looking around, I'll take more time later.
Screen 1: That doesn't look right.
Screen 2: I'm not sure but I don't think you're supposed to have water outside the map.
Screen 3: Boxes don't just float.

Glow

  • PGP
  • Posts: 5
Re: Castle Wars - Glow | First Map |
« Reply #2 on: July 18, 2010, 12:50:55 AM »
Scrn 1) yea, Well im more surprised you didn't pick up on the gap in one wall you can see through out to the outside scenery :)
Scrn 2) If the waters outside the map why would it matter?
Scrn 3) Floating boxes idea came from twilight2_preview

Thanks for comment. My next map shall be better i assure you! hehe-

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Castle Wars - Glow | First Map |
« Reply #3 on: July 18, 2010, 06:54:21 AM »
You've put the whole map in a big box, overlapping brushes everywhere, aaaaaaaaaaaarrrrrrrrrrrrrggggggggggggghhhhhhhhhhhhhh

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: Castle Wars - Glow | First Map |
« Reply #4 on: July 18, 2010, 08:36:44 AM »
Why can he make a new thread in the "Completed Maps" board ?

Can someone move it to "Mapping"?

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: Castle Wars - Glow | First Map |
« Reply #5 on: July 18, 2010, 09:17:11 AM »
Hm...maybe you shouldn't post your first map here, but I will write down a few things you have to learn :)

First of delete the box around your map, add a sky brush and fix the leak correctly. That's really important.

Then try to avoid all of this overlapping brushes (p.a. because of the little bit more complex structures like the tunnel; easy tunnels with better brushwork will be much better for new mappers) and the small dark holes and edges (most of the time brushes aren't wide enough or too wide). For beginners it could be very helpful to use a higher grid (16 is very good, for smaller stuff 8 ).

And maybe start with more easy stuff. Flames are to difficult for new mappers ;)

But a big +1 for aligned barrels. That's very nice to see. The spawnpoints are also very good.

For the sky you should add the keys sky ### and _sun_ambient ### to the worldspawn. And as I said, you have to add the sky brush.

More feedback will follow after you have fixed the leak correctly. We will also upload the map then to our [OTB] Beta server.

Glow

  • PGP
  • Posts: 5
Re: Castle Wars - Glow | First Map |
« Reply #6 on: July 18, 2010, 10:11:44 AM »
Oh well~ hehe -sorry, didn't think having a box around the map and having overlapping brushes would effect how its seen, played and liked.

I will leave the map for now and go try something more simple. ^^

Perhaps once i am more used to making it clean i will come back to it & fix it.

Thanks for most of the comments
« Last Edit: July 18, 2010, 11:17:22 AM by Glow »

idias

  • Autococker
  • Posts: 605
Re: Castle Wars - Glow | First Map |
« Reply #7 on: July 18, 2010, 10:12:57 AM »
You've put the whole map in a big box, overlapping brushes everywhere, aaaaaaaaaaaarrrrrrrrrrrrrggggggggggggghhhhhhhhhhhhhh
I meant to screenshot that after the water outside screen... completely forgot