Author Topic: newmap: Mashup  (Read 2314 times)

SubZero

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newmap: Mashup
« on: August 31, 2010, 10:14:51 AM »
just take a look around i think its pretty good

T3RR0R15T

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Re: newmap: Mashup
« Reply #1 on: August 31, 2010, 10:49:27 AM »
- Download doesn't work.
- Not beta extension.

SubZero

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Re: newmap: Mashup
« Reply #2 on: August 31, 2010, 10:52:23 AM »
ok ill try to fix that

T3RR0R15T

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Re: newmap: Mashup
« Reply #3 on: August 31, 2010, 11:23:17 AM »
Ok, i got it. Renamed to mashup_b1.bsp

Download: ftp://otb-server.de/pub/Maps/beta/mashup_b1.bsp

SubZero

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Re: newmap: Mashup
« Reply #4 on: August 31, 2010, 12:36:51 PM »
k cool does that mean i can play it on otb servers?

T3RR0R15T

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Re: newmap: Mashup
« Reply #5 on: August 31, 2010, 02:19:34 PM »
yes (newmap beta/mashup_b1)

Cameron

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Re: newmap: Mashup
« Reply #6 on: August 31, 2010, 11:47:15 PM »
sshots?

Aveiro

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Re: newmap: Mashup
« Reply #7 on: September 01, 2010, 04:35:19 AM »
xbmap,airtime,shazam remake. ;) but gj.

abnormal

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Re: newmap: Mashup
« Reply #8 on: September 01, 2010, 04:42:24 AM »
xbmap remake.
I can see also a part of airitme there - The snipers.

Well yea, it's just a mixture of some maps (maybe that's the reason why it's called mashup) so it hasn't impressed me much. But I've seen some of your previous maps so I think you're getting better.

Chef-Killer

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Re: newmap: Mashup
« Reply #9 on: September 04, 2010, 06:11:08 AM »
Please add pics of your map in your first post! I think most of the people just want to know how it looks and don't want to download some beta mapfiles directly.

Nice mixture. I don't know if many people will like it, but it's done well.

Add "gamemode" "#" to your worldspawn and delete the following keys/values from it.

Code: [Select]
"LoadedCO2" "20oz"
"GiveCO2" "20oz"
"GiveAmmo" "200"
"GiveBarrel" "steel"
"GiveHopper" "200"
"GiveGun" "autococker"
"teamnumber" "1"

For the spawnpoints you should add "angle" "#" for the direction the people will look after spawning.

If you add "speed" "#", "accel" "#" and ""decel" "#" to the func_plats, they would look much more realistic. Also fix the black face. Use "_minlight" "#" for it (that the entity glows) or just light the black face a little bit.

Couldn't find a misaligned box, great job here.

One thing I don't like are the two flags for each team (:P). Why do all people want to destroy their maps of this way. Also the mid flag is too much opened. I would just delete it.

And in the end a few screenshots:


Argh! Align these barrels. There is also a different texture for the top and for the bottom of them.


I believe it's from xbmap1, isn't it? In my opinion a small box would look a lot more nice.


Argh again!!! Also from xbmap1 I believe. Spend more time in those structures and align all textures. Some faces need to be rotated, other ones need to be moved a little bit. Please do that for all of these things.


Rotate this faces.


Oh, yes. Add clip brushes next to the lights.


Here you should add clip brushes, too.


Rotate this faces, too.


Hm...Looks horrible, like all other tries in other maps by other mappers. If the wall is too empty for you, you can use the dp banner p.a.


It would look way better.


Here you need to add a few lights.

Cameron

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Re: newmap: Mashup
« Reply #10 on: September 06, 2010, 12:54:25 AM »
xbmap,airtime,shazam remake. ;) but gj.
Haha, those screenshots are enough to see that.