Author Topic: Bug: Fatal errors do not consume high CPU  (Read 3927 times)

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Bug: Fatal errors do not consume high CPU
« on: January 06, 2008, 12:21:56 PM »
Make the server not hog all the CPU if there is a fatal error.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Bug: Fatal errors do not consume high CPU
« Reply #2 on: November 13, 2010, 11:30:21 AM »
Bump this a little bit :)

The most crashes are with this message: "ERROR: Game Error: Couldn't find spawn point"