Author Topic: New Map:Dream35_b1  (Read 5241 times)

Chef-Killer

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Re: New Map:Dream35_b1
« Reply #20 on: January 02, 2011, 01:52:03 PM »
CheMiCal, it doesn't care what texture looks better. He can use both of them and if he want to use the texture from his screenshots, he should do it. But it should be mapped that all players have this texture then and not just a few.

I don't know how experienced you're with mapping tools. It's definitly a mapping problem and has nothing to do with good or bad looking hr4 packs.

Btw. I'm not picky, I just want the correct texture without modify my hr4 textures, too :P

Rassy

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Re: New Map:Dream35_b1
« Reply #21 on: January 02, 2011, 02:01:20 PM »
spartaxovu map Unknowns

Foxhound

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Re: New Map:Dream35_b1
« Reply #22 on: January 02, 2011, 07:45:16 PM »
OH chef by the way, did that new grave map get finished, or were you not the one doing that?

T3RR0R15T

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Re: New Map:Dream35_b1
« Reply #23 on: January 03, 2011, 07:35:34 AM »
DrRickDaglessMD worked on grave2. Here is the thread: http://dplogin.com/forums/index.php?topic=14302.0

Chef-Killer

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Re: New Map:Dream35_b1
« Reply #24 on: January 03, 2011, 11:05:28 AM »
I do not know how to fix the sniper .. (Figure 6) do not know where the bug in the editor everything is fine ...
Oh yes, you're right. The left circle is a VIS issue. Try to move this window a few units. Most of the time it helps to avoid the issue.

Rassy

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Re: New Map:Dream35_b1
« Reply #25 on: January 03, 2011, 12:59:05 PM »
ok thx

jitspoe

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Re: New Map:Dream35_b1
« Reply #26 on: April 08, 2011, 03:55:16 AM »
Pretty decent map.  I put it up on the beta server and played it with a couple people.  You might consider adding some more team color indicators.  I've attached a demo with some other suggestions.

Aveiro

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Re: New Map:Dream35_b1
« Reply #27 on: April 08, 2011, 06:35:00 AM »
Really nice map :)

Rassy

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Re: New Map:Dream35_b1
« Reply #28 on: April 08, 2011, 07:35:18 AM »
Thx :D