Author Topic: Request: Error Logs  (Read 1624 times)

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Request: Error Logs
« on: March 05, 2011, 03:39:36 PM »
So you know, why your pbĀ² crashs

payl

  • 68 Carbine
  • Posts: 365
Re: Request: Error Logs
« Reply #1 on: March 12, 2011, 06:53:38 AM »
There is already error log?
Quote
Post error.txt on dplogin.com/forums for bug fixing.
********************
ERROR: Game Error: ED_Alloc: no free edicts
********************
==== ShutdownGame ====
Dumped console text to ./pball/error.txt.
That happended when i set granade burst power to 100 and droped one.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Request: Error Logs
« Reply #2 on: March 12, 2011, 08:48:04 AM »
No, the game doesn't create an error.txt file.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Request: Error Logs
« Reply #3 on: March 18, 2011, 09:19:25 AM »
Yeah, all that does is create a console log.  That only works if you're running a listen server (not dedicated).  With dedicated servers, if you have console logging enabled, I think it will log the same information.  If it's an actual crash crash, though (like a segfault or access violation), the game actually stops running.  What kind of crashes are you talking about?

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Request: Error Logs
« Reply #4 on: March 18, 2011, 09:37:32 AM »
Is it only for servers here or for clients too?

If clients also, can you make it, that the client saves the last xx lines from the console in a txt file? So, that we can see a possible error message if we have a crash with game shutdown (windows message "paintball2.exe has found an error and must close...") or freeze.

payl

  • 68 Carbine
  • Posts: 365
Re: Request: Error Logs
« Reply #5 on: March 18, 2011, 10:42:48 AM »
If clients also, can you make it, that the client saves the last xx lines from the console in a txt file? So, that we can see a possible error message if we have a crash with game shutdown (windows message "paintball2.exe has found an error and must close...") or freeze.
when freeze then there is no time to dump console or anything i guess, but there is simpler way: record demo. And while watching type: SET DEVELOPER 1 and we have much info, so idk why is that soo needed?

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Request: Error Logs
« Reply #6 on: March 18, 2011, 01:33:50 PM »
(windows message "paintball2.exe has found an error and must close...")
Ooh yeah, and also make it trigger Windows Error reporting, so MS will start receiving pb2 bug reports!! :D lol
Then they'd probably contact jits and ask what the crap is going on and what does he expect them to do about it. ;)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Request: Error Logs
« Reply #7 on: March 18, 2011, 02:24:07 PM »
Then they'd probably contact jits and ask what the crap is going on and what does he expect them to do about it. ;)

Unlikely.  Though I am curious what would have to be done to get information on those error reports.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Request: Error Logs
« Reply #8 on: March 18, 2011, 02:36:17 PM »
Is there a tool, which we can run in the background, that gives you informations about a (random) crash / game shutdown? Something, where we can help you to find the bug?

payl

  • 68 Carbine
  • Posts: 365
Re: Request: Error Logs
« Reply #9 on: March 18, 2011, 03:34:16 PM »
You can attach GDB to paintball (dik where to find it, google...).