Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
WEATHER & PLANTS
« previous
next »
Print
Pages: [
1
]
Author
Topic: WEATHER & PLANTS (Read 2421 times)
Vinne
VM-68
Posts: 227
WEATHER & PLANTS
«
on:
June 04, 2006, 05:52:57 PM »
jitspoe is there any way to make weather i havent seen it in any of the maps + i dont think its possible but could u make like rain,snow,and hail or somthing close to that. How do u make plants ? ive seen those but how i dont get that how do u make a plant?
Logged
Qoo
VM-68
Posts: 100
Re: WEATHER & PLANTS
«
Reply #1 on:
June 04, 2006, 06:10:02 PM »
You can make precipitation using animated textures, but it will kill the r_speeds I think.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: WEATHER & PLANTS
«
Reply #2 on:
June 04, 2006, 11:00:22 PM »
You can't currently add weather to a map. Not in a reasonable way, anyway. To add a plant, use the func_model entity:
"classname" "func_model"
"model" "models/plants/bigleaf2.md2"
Logged
FreudDu31
Stingray
Posts: 89
Re: WEATHER & PLANTS
«
Reply #3 on:
June 05, 2006, 06:17:03 AM »
You can add fog to your map, for your sky add :
"sky" "pbsky4 fogd .5 .5 .6 .002"
".5 .5 .6" is the color of the fog
".002" is the density
Logged
Qoo
VM-68
Posts: 100
Re: WEATHER & PLANTS
«
Reply #4 on:
June 05, 2006, 10:17:58 AM »
http://www.gamedesign.net/node/561
Logged
Vinne
VM-68
Posts: 227
Re: WEATHER & PLANTS
«
Reply #5 on:
June 05, 2006, 01:33:24 PM »
jitspoe do i put that in console or what ? (sorry)
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: WEATHER & PLANTS
«
Reply #6 on:
June 05, 2006, 03:38:24 PM »
You put it in the entity. I'm not sure how you do it in worldcraft, but in BSP, you just create a func_model entity, then click on the "+" and add:
model
models/plants/bigleaf2.md2
Logged
Termin8oR
Autococker
Posts: 1023
Re: WEATHER & PLANTS
«
Reply #7 on:
June 07, 2006, 03:53:54 PM »
can you make a player model entitie?
example: seeing a dead dp2 player model hanging off the wall or dead laying in an alley or something?
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: WEATHER & PLANTS
«
Reply #8 on:
June 07, 2006, 06:22:06 PM »
You can make any model you want to. It has to be in md2 or skm format.
Logged
Lunatic
68 Carbine
Posts: 349
Re: WEATHER & PLANTS
«
Reply #9 on:
June 08, 2006, 02:37:15 PM »
Why don't people ever use fog?
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: WEATHER & PLANTS
«
Reply #10 on:
June 08, 2006, 03:08:51 PM »
I haven't the foggiest idea.
Logged
FreudDu31
Stingray
Posts: 89
Re: WEATHER & PLANTS
«
Reply #11 on:
June 08, 2006, 03:12:55 PM »
The problem with fog is that if the map have building, it have fog into building
Logged
Eiii
Autococker
Posts: 4595
Re: WEATHER & PLANTS
«
Reply #12 on:
June 08, 2006, 11:23:09 PM »
Unless you make sure all the indoor distances are short enough so that the fog won't show up.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
WEATHER & PLANTS