Author Topic: Bug - points in siege mode  (Read 1354 times)

Gamabunta

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Bug - points in siege mode
« on: May 01, 2011, 04:12:44 AM »
Happened on 2nd April, don't really remember which server, possibly OTB (b32).

Here's the thing. I was on red team, we were attacking this round. I believe points were like 49-41 for us.

Round started...
*KRONE (VM-68) eliminated *Hopee16 (Carbine). //one blue down
*[eX]CreaTura (Spyder SE) eliminated *[q]Japan (VM-68). //one red down
*[eX]CreaTura (Spyder SE) eliminated *KRONE (PGP). //another red down
N8mare-kicksurASS timed out.
*[CC]Ghosts (PGP) eliminated *`.hAuReiN.' (Carbine). //yet another red eliminated
*[eX]CreaTura (Spyder SE) eliminated *b0rAt:] //and one more
(Carbine).
7:00 left in match.
*FsTyLeD (Carbine) eliminated *samdaman164 (Spyder SE). //last of us, defense gets 2 points
Defense Wins by Team Elim, 2pt bonus
*samdaman164 (Spyder SE) eliminated *FsTyLeD (Carbine). //that's the bug, blue team earned 5 points for kills + 2 for defense,  now it was 49-48 for red, but dead samdaman164 killed one blue - probably the roles switched too soon, so that the server/game thought red team was defending already, while we weren't (it was still time in-between rounds) , and gave us a point for eliminating, making it 50-48; now game didn't check if point limit was hit
*[ELIM] [q]Japan: wtf?
*[eX]CreaTura: 50:48
*[eX]CreaTura: loL
*[eX]CreaTura: :D:D
Wrote sshot0082.jpg.
*[ELIM] FsTyLeD: lol
*[ELIM] KRONE: :D
Round started...  //new round starts, with 50-48 for red, and ends at the very moment
*KRONE: :D
*KRONE: Good Game!
*[eX]CreaTura: Lmfoa:D:D
*b0rAt:]: xD
*FsTyLeD: :(
*[q]Japan: AHHA
*[q]Japan: i know what happened
MooosE entered the game (build 32).
]condump
Usage: condump <filename>
*FsTyLeD: next map anubis
*FsTyLeD: ...
]condump lol
Dumped console text to ./pball/lol.txt.

Aveiro

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Re: Bug - points in siege mode
« Reply #1 on: May 01, 2011, 04:17:03 AM »
Yeah i remeber :D ([eX]CreaTuRa)

jitspoe

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Re: Bug - points in siege mode
« Reply #2 on: June 14, 2011, 08:02:12 PM »
Ok, I've added a check so only kills while the round is active will count toward the defender's score.