Author Topic: Mapping Committee  (Read 1987 times)

RoBiNandL!nk

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Mapping Committee
« on: June 25, 2011, 04:58:23 AM »
This is a map I started awhile ago and i have just recently decided not to finish. This map is huge and I have never attempted to final or vis compile it.

I am wondering if the mapping committee would take a look at my map i made to fix it up and get it running back on its feet. It's missing a lot of stuff as you can see. If you need any help as if what i was doing, just PM me.

Here is my map sanctum_frozen

Pictures are just randomly from my map..

--RoBiNHooD

EDIT--OOOPS forgot to add .map and .bsp file...

luckmore

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Re: Mapping Committee
« Reply #1 on: June 25, 2011, 05:04:04 AM »
One of the best map i've seen in last time. A lot of details.


HaRmonY

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Re: Mapping Committee
« Reply #2 on: June 25, 2011, 05:06:34 AM »
lol, u gave it to me to fix it.

RoBiNandL!nk

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Re: Mapping Committee
« Reply #3 on: June 25, 2011, 05:08:21 AM »
lol, u gave it to me to fix it.

Hahah I think too much of it was wrong with it for you to fix it, i could understand if i was to lazy to rotate hint and detail, but this needs much much more.

HaRmonY

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Re: Mapping Committee
« Reply #4 on: June 25, 2011, 05:10:01 AM »
oh man. come on

RoBiNandL!nk

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Re: Mapping Committee
« Reply #5 on: June 25, 2011, 05:11:35 AM »
If chef and the mapping committee think its too much of a burden hell bro, its all yours!

Chef-Killer

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Re: Mapping Committee
« Reply #6 on: June 26, 2011, 04:47:35 AM »
I changed a few things. Exept from some glitches because of leaf issues, the final compile works fine now. With skipped water the r_speeds are around 1.000 - 2.000 epoly, I think that's a good point to finish this map sometime. Be happy, the map isn't hopeless :)

RoBiNandL!nk

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Re: Mapping Committee
« Reply #7 on: June 26, 2011, 05:38:03 AM »
Thanks for your help, could i get the final compile version? The .bsp I want to see how the brushes are splitting and how the VIS is working.

Chef-Killer

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Re: Mapping Committee
« Reply #8 on: July 09, 2011, 08:12:47 AM »
Sorry for the late reply. T3RR0R15T run one more full export with ambient lighting now, that the low area isn't just black while testing the map.