Author Topic: Ducked for Duck - Fixed  (Read 6541 times)

Chef-Killer

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Re: Ducked for Duck - Fixed
« Reply #20 on: June 03, 2011, 07:57:51 AM »
Great job, thanks selda.

Two light entities left, but they doesn't really effect the lighting.

And the 3 barrels still doesn't have the exact same placement in both bases.

I like the way with renaming the old version to mapname_old.bsp. It's not that confusing for player who doesn't know about different map versions.

T3RR0R15T

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Re: Ducked for Duck - Fixed
« Reply #21 on: June 05, 2011, 01:44:52 PM »
Here is another bad texture in the purple base (red base is good):

jitspoe

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Re: Ducked for Duck - Fixed
« Reply #22 on: June 05, 2011, 02:05:07 PM »
Interesting - not sure how I've never seen this map - I guess it didn't go through the proper beta stages, obviously.

And it has my arch nemesis, lollipop trees.  At least put some bark textures on those...

Put it up on the beta server, though I'm guessing it's had plenty of play testing and this is just compiling and visual fixes...

selda

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Re: Ducked for Duck - Fixed
« Reply #23 on: June 10, 2011, 02:09:20 PM »

jitspoe

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Re: Ducked for Duck - Fixed
« Reply #24 on: June 14, 2011, 07:23:24 PM »
Kind of trivial, but:

- In the area with the wood plank floors, the planks don't end cleanly with some of the edges (looks weird having half a plank up against grass)
- In the middle high area with the fence thing, the top edge of the texture is a red wood, but you have a green wood along the top.

I don't know how much you're willing to change the map, but it would be nice if the walls and ground outside were made to look a little more natural.  I'm also not a fan of the same wood texture being used almost everywhere in the base.

selda

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Re: Ducked for Duck - Fixed
« Reply #25 on: July 01, 2011, 02:38:28 PM »
Beta fix 6
Download
http://filelayer.com/3EC
http://ultrashare.net/hosting/fl/3867fc7c8f/duck_fix_b6

I think it should be final fix.

I don't know how much you're willing to change the map, but it would be nice if the walls and ground outside were made to look a little more natural.  I'm also not a fan of the same wood texture being used almost everywhere in the base.
I want to leave it at this level design.

When you see anything more to fix, tell me. ;-)

Chef-Killer

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Re: Ducked for Duck - Fixed
« Reply #26 on: July 04, 2011, 11:24:16 AM »
I'd like to see a uniform message for all fixed maps. Maybe we could find a good solution for this and for the replacement on all servers on the mapping committee board. Can you start a topic there, too?