Author Topic: BSP decompiler  (Read 1348 times)

supertanker

  • VM-68
  • Posts: 127
BSP decompiler
« on: May 24, 2006, 02:41:58 PM »
Is there any way to decompile a .bsp into a quake 2 .map? I want to see how some maps did their effects...

bug

  • 68 Carbine
  • Posts: 335
Re: BSP decompiler
« Reply #1 on: May 24, 2006, 03:09:24 PM »

afortier

  • Stingray
  • Posts: 86
Re: BSP decompiler
« Reply #2 on: June 10, 2006, 06:43:33 AM »
These never work perfect, I use nemesis's BSP Viewer, it exports in many formats, and allows you to fly through the maps without needing to run the game.

bug

  • 68 Carbine
  • Posts: 335
Re: BSP decompiler
« Reply #3 on: June 10, 2006, 08:38:33 AM »
1. Don't revive old threads.
2. This question was already answered long, long ago.