Ok, finally got a chance to look at some of these. First off, they look pretty good, relative to most of many of the other paintball maps out there. When releasing maps, though, you should really only include the textures you're using. Having like 30 megs of textures when you only need 4 or 5 is bad... Plus there's some thumbs.db files in there and other crap --- even the textures that are included with paintball2! Don't need all that.
The textures are kind of dark, too. you might want to knock the gamma up on them a bit when you save them as jpegs (Paintball2 requires brighter textures because it doesn't modify them and lose quality -- original quake2 doubles the brightness of textures on load).
Let's see:
pb_tmc - this one looks like it might work well. There are several misaligned box textures. It'd be nice if you fixed those. One of the ladders was going all whacky like it had two ladders placed on top of each other. I like how you spread the equipment out. I noticed there was one area where you climbed up a ladder onto little platform and the only thing that was there was CO2. You might want to put an autococker and steel barrel up there, too - give people an incentive to bother going up there. Check your spawns. I was blue and spawned near the read base (on that platform I just described). All those metal support things look like they're supposed to be transparent. If you make the texture a 32bit TGA with alpha, and use trans33+trans66 flags on the surface, it'll use the alpha transparency of the texture.
pb_sickre – I’d have this one be a deathmatch map. I’d also go with full randomization of the guns (don’t specify a type – just use weapon_pballgun). Having all autos will ruin the gameplay (people just sit in one spot and spray).
pb_dogpoindv2a – my slower comp doesn’t like this map very much. I only get like 20fps. It might work as a single flag map as well as team elim. If you put a flag on that center barrel then had the bases up at the top – you’ll need some kind of platform to designate where to bring the flag. I’d strip down the equipment as much as possible. Too much will make it too laggy, since everything is basically 1 room.
pb_losthalls – don’t really care for this one. You could maybe make it a 4-team elimination map.