Author Topic: Digital Paint Server in Linux  (Read 4250 times)

section8

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Digital Paint Server in Linux
« on: October 24, 2003, 01:13:21 PM »
Hi again, I'm the guy that was trying to get a dp2 server going in FreeBSD awhile ago, and was very unsuccesful.  I have just recently setup a Redhat 9 box.  When I went to put up the server this time, it did the exact same error's as before.  So I figure I must be doing something wrong.  The errors that happen are as follows:  
1. Flashes score box every few seconds
2. No one can have a name, it is just blank
3. The amount of your paintballs fly's form 0 to 128 and back down to 0 , and so on.
4. The screen loses it gamma every 30 seconds or so. (goes dark then comes back bright again.

Now, here is what I did to install it:
1. downloaded file: quake2-3.20-glibc-i386-unknown-linux2.0.tar
2. downloaded file: pb2_1751_linux_i386[1].tar
3. Extracted file 1 to ~/dp
4. created ./pball dir in ~/dp
5. Extracted file 2 into ~/dp/pball
6. Copyed all textures, maps, sounds, etc into ~/dp/pball dir
7. Editied config files, also tried to leave them defaulted but still didnt work.
8. ran: ./quake2 +set game pball +set dedicated 1 +map crates

It starts fine and seems to work normal, until anyone enters the game.

Now, if anyone has any suggestion, or could walk me through this, please do.

Thanks in advance :)

XtremeBain

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Re: Digital Paint Server in Linux
« Reply #1 on: October 26, 2003, 08:12:26 AM »
You might need some quake2 files(baseq2's pak0,pak1,pak2), you could also try using a newer build of pball or perhaps a libc quake2 binary.

These might help you out a bit  :)

http://www.er33t.com/files/baseq2.tar.gz
baseq2 directory from a full quake2 installation (extract to your ~/dp)

http://www.er33t.com/files/quake2-3.21-unofficial_server-linux.tar.gz
libc and glibc builds of quake2 built off the 3.21 source with some exploit fixes (copy whichever file you want to use.. libc or glibc to your ~/dp directory and rename to quake2)

http://www.er33t.com/files/pb2_1761_linux_i386.tar.gz
Latest gamei386.so for pball, extract to your pball directory.  MAKE SURE YOU MAKE A configs/ IN YOUR PBALL DIR AND PLACE YOUR commands.cfg IN THERE SO YOUR SERVER WILL FUNCTION PROPERLY

Hope this helps you out, if you still can't get it to work, or have troubles with those files just fire me an email at bain@eR33t.NOSPAMcom

section8

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Re: Digital Paint Server in Linux
« Reply #2 on: October 26, 2003, 02:23:59 PM »
This seems to be even more messed up now, here is some of what I'm getting, after doing everything you told me there:

item_pballbarrel doesn't have a spawn function
type is not a field
item_pballco2 doesn't have a spawn function
type is not a field
item_pballco2 doesn't have a spawn function
type is not a field
item_pballammo doesn't have a spawn function
type is not a field
item_pballco2 doesn't have a spawn function
type is not a field

This is just a short list of what is going on, and when I actually connect to the server.  I am using the old school gun from quake2.

Maybe what I can do is just set up an account on the box for one of you guys, whoever can help, and you could set everything up for me, I will leave all the files in your home directory.  This would meen a lot to me,  it is driving me sooo crazy.  If you think you could spare some time and do that for me, give me an email at tylerserwa@hotmail.com.  thanks

PLazTiC

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Re: Digital Paint Server in Linux
« Reply #3 on: October 27, 2003, 02:51:10 AM »
Wipe the dp installation and re-ínstall it.

Try with v1.65_linux-i386.tar.gz (worked back on RH 5.2), test the server, if it seems to work, then move on to the latest ver.
(Follow XB's post.)

\plaz


section8

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Re: Digital Paint Server in Linux
« Reply #4 on: October 27, 2003, 05:07:49 PM »
OK... it worked with this older version fine, but when I put in the new one, it crapped out.  It runs the quake2 .so file instead.  The .so file also shows up in white with a red background, which the other ones show up green.  I would like to get this updated to the new version.  Any idea's on what is going on now ?

section8

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Re: Digital Paint Server in Linux
« Reply #5 on: October 27, 2003, 05:26:36 PM »
Yep, after testing all the different gamei386.so's, the only one that works is v1.65.  Now, these are precompiled, so I shouldn't need certain library files for them should I?

XtremeBain

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Re: Digital Paint Server in Linux
« Reply #6 on: October 28, 2003, 07:30:52 AM »
Perhaps what version of glibc you have installed on your system so that Sad can possibly troubleshoot the problem.

In redhat this can be done by 'rpm -qa | grep glibc'

I've never had any troubles running the recent .so binaries with glibc-2.3.2-4.80.6

I know that I recently just upgraded my glibc however I can't remember what my previous version was.

section8

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Re: Digital Paint Server in Linux
« Reply #7 on: October 28, 2003, 11:14:00 AM »
I have the most recent version of glibc, I used up2date to update my enter system awhile ago, and just checked for updates again.  Why don't things work for me, people ?!?

section8

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Re: Digital Paint Server in Linux
« Reply #8 on: October 28, 2003, 07:24:45 PM »
My Problem has been officially solved, thanks to Sad. :)