Author Topic: New map: Deep Sand  (Read 2089 times)

SnooD

  • VM-68
  • Posts: 234
New map: Deep Sand
« on: January 23, 2012, 07:35:38 AM »
2 flag map, 2 paths. Simple easy map. CANNOT GET THE LIGHTING IN MY BSP TO WORK, IT IS MESSED UP. IDK WHAT TO DO ABOUT IT I HAVE SEEN OTHER MAPS ON SERVERS BEFORE WITHOUT LIGHTING WOULD BE GREATFULL IF IT WERE JUST UPLOADED :).
      http://www.mediafire.com/?f8pb82d1b3we12a
« Last Edit: January 23, 2012, 08:18:28 AM by SnooD »

blaa

  • Autococker
  • Posts: 1218
Re: New map: Deep Sand
« Reply #1 on: January 23, 2012, 07:57:23 AM »
 Use the grid to place your brushes... this way you don't get leaks.

Find the leaks, fix them.

All of your maps looks horrible either way, so take these maps as a study material and create a next map where you actually put some thought into.

SnooD

  • VM-68
  • Posts: 234
Re: New map: Deep Sand
« Reply #2 on: January 23, 2012, 08:10:19 AM »
Use the grid to place your brushes... this way you don't get leaks.

Find the leaks, fix them.

All of your maps looks horrible either way, so take these maps as a study material and create a next map where you actually put some thought into.
Gee thanks..tough crowd..i don't think they look horrible, couple people have played them and like them actually..

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: New map: Deep Sand
« Reply #3 on: January 23, 2012, 08:45:08 AM »
no lighting no upload D:

Foxhound

  • Autococker
  • Posts: 952
Re: New map: Deep Sand
« Reply #4 on: January 23, 2012, 09:26:23 AM »
ss's please

MyeRs

  • Autococker
  • Posts: 1635
Re: New map: Deep Sand
« Reply #5 on: January 23, 2012, 10:03:40 AM »
Snood, you do not need to release every map you make, in fact, you shouldn't even consider releasing a map until you're good with BSP. You're releasing maps that are unlit, and have leaks. How do you expect people to compliment it? It's garbage. It will never be played. Compare it to maps that get played, and restart.

You don't need to release a new, unfinished, map every day. Work with BSP, learn how to actually map, and release a nice one, eventually. You wonder why everyone trolls you....

prozajik

  • Autococker
  • Posts: 761
Re: New map: Deep Sand
« Reply #6 on: January 23, 2012, 10:36:57 AM »
CANNOT GET THE LIGHTING IN MY BSP TO WORK, IT IS MESSED UP. IDK WHAT TO DO ABOUT IT I HAVE SEEN OTHER MAPS ON SERVERS BEFORE WITHOUT LIGHTING WOULD BE
1)Dont use caps lock(or shift ^^) on whole senteces, it looks like you are some kind of sociopath (no offense)
2)Its not bsp thats messed up, its your map. Take a look at this http://dplogin.com/forums/index.php?topic=714.0 . Scroll down to "compiling", read it AND understand it, then try to apply it to your maps. I will give you a hint, focus on pharagraph about "Leaks".
3)
Gee thanks..tough crowd..i don't think they look horrible, couple people have played them and like them actually..
Honestly, they are. Have a look at for example pbcup_pforest, carpathian, prolandr, do you really think your map is nearly simillar to these? If you do then i see the problem, but if you dont, then why do you release maps that doesnt look at least 1/2 as nice as maps i listed. Just stop releasing maps and try to learn from other nice maps. Few things you should notice/correct for other maps:
Align textures, scale textures, rotate textures (If you have a wooden wall then the top of wall should be horizontal with the longer side of the wooden wall), different top and side barrels textures, lighting(go through a WHOLE link i posted, and use tips there, currently you aren't using any of them i think), use textures which look nice in map together( use jitspoe default hr4 texture pack), etc, cant think about nothing else right now but its same for all your maps.

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New map: Deep Sand
« Reply #7 on: January 23, 2012, 11:54:26 AM »
I'll upload the map to our beta server and post feedback after you fixed the leak and run a final compile with full vis and lighting.

What's your problem with lighting the map? Do you don't understand how to add texture and/or sun lighting or are there any problems while exporting the map? If second, what warning or errors do you get?

You should really try to learn bsp step by step. Creating different maps with the same fundamental problems doesn't help you here. Try to improve one map and learn how to avoid leaks, how to align textures, how to create lighting, how to create barrels, how to create entities, how to compile a map, how to release a map... Note that mapping needs a lot of time and effort. You can't create a good map in one day, one week or maybe one month at the beginning. Take you a few weeks or months for a good map. Where's the problem? No one pushes you.

The sticky topics on this board will help you.
http://dplogin.com/forums/index.php?topic=5150.0
http://dplogin.com/forums/index.php?topic=714.0
http://dplogin.com/forums/index.php?topic=960.0
http://dplogin.com/forums/index.php?topic=3031.0
http://dplogin.com/forums/index.php?topic=5149.0

SnooD

  • VM-68
  • Posts: 234
Re: New map: Deep Sand
« Reply #8 on: January 24, 2012, 02:03:36 AM »
Funny thing is, Superman uploaded all of my 3 maps to his servers, and said they were fine. Also I have had 8 people on each map so far and they all said they liked them, one team even chose the one map as their map...

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New map: Deep Sand
« Reply #9 on: January 24, 2012, 11:03:33 AM »
I can't judge about the quality of the maplist or of the available maps of the server superman hosts, because I'm not playing very often there. But the maps "deep sand" and "ransome" are definitely not good enough yet, even for a beta server.

Older maps with leaks and without full vis and lighting is an other topic. New maps with those fundamental problems won't get uploaded to our server for a few years. I can just advise other server admins to handle this similar.