Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Paintball 2: The Game
»
Paintball 2 Discussion
»
seige mode
« previous
next »
Print
Pages: [
1
]
Author
Topic: seige mode (Read 1649 times)
the-elementalist
PGP
Posts: 38
seige mode
«
on:
July 14, 2006, 08:39:32 PM »
Im a little clueless when it comes to seige mode. I know defence has to protect the white flag, but does offense have to get the flag back to their base/spawn or just touch it?
Logged
Spook
Autococker
Posts: 2542
Re: seige mode
«
Reply #1 on:
July 14, 2006, 09:13:31 PM »
for the 2 main seiges that are played (seige castle and grave) the offence has to grab the flag and take it outside of the fort either the castle or church in this case
Logged
maCHAMPion
PGP
Posts: 19
Re: seige mode
«
Reply #2 on:
July 18, 2012, 06:10:58 PM »
I want To Know on BSP how to make a seige map. Any Thoughts?
Logged
Chef-Killer
Map Committee
Autococker
Posts: 1312
Re: seige mode
«
Reply #3 on:
July 19, 2012, 09:18:08 AM »
http://dplogin.com/forums/index.php?topic=22031.0
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Paintball 2: The Game
»
Paintball 2 Discussion
»
seige mode