Author Topic: map conversion  (Read 2837 times)

shofixti

  • Stingray
  • Posts: 72
map conversion
« on: June 13, 2006, 08:11:42 AM »
ok, i can ALMOST guarntee that nobody here knows the awnser, but i'll ask anyway, just to be annoying.

i have about 10 O.K. maps here, made for PB3D in a program called 3D gamestudio www.3dgamestudio.com if PB3D burns out into nothing, i would like to donate these maps to DP2.

ok so here's the problem, i can build to the following formats:
.wmb .$$M and .map
so how do i take those, convert them into something a BSP editor can use, and add player/weapon/flag spawn zones, and anything else i may need.

any ideas?

bug

  • 68 Carbine
  • Posts: 335
Re: map conversion
« Reply #1 on: June 13, 2006, 08:18:09 AM »
The .map should be all you need.

shofixti

  • Stingray
  • Posts: 72
Re: map conversion
« Reply #2 on: June 13, 2006, 08:51:00 AM »
what editer do i use for that?

Qoo

  • VM-68
  • Posts: 100
Re: map conversion
« Reply #3 on: June 13, 2006, 10:08:00 AM »
bsp, worldcraft, quark...

FreudDu31

  • Stingray
  • Posts: 89
Re: map conversion
« Reply #4 on: June 13, 2006, 10:32:29 AM »
what editer do i use for that?
You must use http://dt.houstonareacomputers.com/bsp_pb2_build015.zip
But I think you will need a map to map converter.
If you want send me your map in pm and I can help you

shofixti

  • Stingray
  • Posts: 72
Re: map conversion
« Reply #5 on: June 23, 2006, 03:32:23 PM »
sry to bring up an old post, but when i open up any map in the editor linked above, i get a "line 46 not completed" error.

whats up?

jitspoe

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Re: map conversion
« Reply #6 on: June 23, 2006, 03:43:41 PM »
First off, grab http://dpball.com/files/mapmaking/bsp_pb2_build015b.zip instead.  Second, what's on line 46?  You might be using an incompatible .map format.

shofixti

  • Stingray
  • Posts: 72
Re: map conversion
« Reply #7 on: June 24, 2006, 10:42:32 AM »
ok, so i found that the .map i was saving to is a quake2.map format, so i should have no problems with that.

i tried the other link jitspoe sent me, and at least i got a diffrent error, just the "normal" windows has encounterd a problem "send and dont send" error.

so, did i do something wrong?

jitspoe

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Re: map conversion
« Reply #8 on: June 24, 2006, 03:39:57 PM »
That's one downside to BSP.  Like just about every other editor at the time, it's extremely unstable.

shofixti

  • Stingray
  • Posts: 72
Re: map conversion
« Reply #9 on: June 26, 2006, 11:58:46 AM »
ok, i managed to open up my file in worldcraft, but the software i used to create it uses .WAD files not .WAL, how do i create a .wal texture pack?

jitspoe

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shofixti

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Re: map conversion
« Reply #11 on: June 26, 2006, 12:36:59 PM »
grrr, that didint seem to help either, all my textures are just grey in the view, even after i added all the textures used with that map.
ohhh well, i just need to paint 2000+ faces, no big deal.

shofixti

  • Stingray
  • Posts: 72
Re: map conversion
« Reply #12 on: June 26, 2006, 12:46:49 PM »
NM I GOT IT!!!!!!!!!!

prepare to be overwhelmed shortly by hordes of shofixti maps!